Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 12-21-2004, 09:05 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by MOG
I would like to add a couple things that came to mind.

First of all, there would be a lot of legal hassles if you used EQ files directly. So my idea is, why not add a step, that while it might seem unnecessary to some, actually gives the OpenEQ team more protection? Instead of using EQ files, I suggest you completely research all EQ file formats and then create your own format for OpenEQ. Then you code a converter and it will import EQ files into your client. This actually covers your backs a lot more than you think.



MOG
Ok. Here's why we're not using importers.
1) We have a system in place where we can add support for new file formats without changing any code other than the primary file loader.
2) We know almost everything about the major EQ file formats and the majority of them are easy enough to use that it's not a problem.
3) Sony's legal team can't touch us when we're just using the files. The second we modify the files or release a tool to modify the files, we open ourselves up to a world of legal fury. Not only that, but we would most certainly have to distribute the already converted files because most people don't want two copies of each model file.

If someone wants to make convertors that's all fine and good, but there's no way we can stop supporting the EQ file formats if we want to use EQ's content. Also, the OpenEQ project won't condone the use of convertors... even the wld2ter convertor I wrote isn't supposed to be used for anything more than testing, and as soon as our WLD loader is coded, even that won't be neccesary.

If you have any further questions or input on the issue, please let me know
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:37 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3