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  #29  
Old 06-29-2005, 05:48 AM
Woodlife Treestrider
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Join Date: Oct 2004
Posts: 104
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Quote:
Originally Posted by KhaN
*Offtopic mode : ON*



EQ Client doesnt support Halo2 type environment ... You are like, claiming to run Doom3 graphics quality with a Quake3 client~ But oh yeah, you own~

Even with the l33test modeler around, you will never be able to have halo 2 graphic quality using EQ Client and OpenZone. Oh yes, im sure under 3DSMax, or whatever software he use, it look kinky, but when it will be converted with OpenZone and used under EQ Client, you will just have the same thing as i do, because you wont have all the things that make Halo2 looks nice (MipMap, BumpMapping, Shading, Reflection, ...).

If you claim to run Halo2 graphic quality zone, there are two options, or you lying and know it, and you are just fucking dumb and dont the jack shit what you are speaking about, now, you choose

*Going back to work now*

Edit : And oh yes, Halo2 looks craps (Very low poly). Add all the leets functions that Halo2 support in OZ, and yes, i and all, will be able to do way better than Halo2.

*Offtopic mode : OFF*

I would make try to make a joke here and say "I am apologizing for Kerosh", but to be frank, I don't see how he is wrong here. I do not think he was using "graphic quality of halo 2" as a literal comparison, but more as a picture to give you. He's trying to say that Percy is pretty much using every option supported by the EQ Client to make zones. This would make them very very well put together.

Khan, I would rather not start another flame topic, so for records, this is not a reply meant to flame you. I am merely saying that Kerosh is using Halo 2's graphics as an example of how well Percy is utilizing the EQ Client as a whole.


P.S.: IMO, I actually liked Halo 2's graphics.
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