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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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06-29-2005, 05:48 AM
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Banned
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Join Date: Oct 2004
Posts: 104
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Quote:
Originally Posted by KhaN
*Offtopic mode : ON*
EQ Client doesnt support Halo2 type environment ... You are like, claiming to run Doom3 graphics quality with a Quake3 client~ But oh yeah, you own~
Even with the l33test modeler around, you will never be able to have halo 2 graphic quality using EQ Client and OpenZone. Oh yes, im sure under 3DSMax, or whatever software he use, it look kinky, but when it will be converted with OpenZone and used under EQ Client, you will just have the same thing as i do, because you wont have all the things that make Halo2 looks nice (MipMap, BumpMapping, Shading, Reflection, ...).
If you claim to run Halo2 graphic quality zone, there are two options, or you lying and know it, and you are just fucking dumb and dont the jack shit what you are speaking about, now, you choose
*Going back to work now*
Edit : And oh yes, Halo2 looks craps (Very low poly). Add all the leets functions that Halo2 support in OZ, and yes, i and all, will be able to do way better than Halo2.
*Offtopic mode : OFF*
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I would make try to make a joke here and say "I am apologizing for Kerosh", but to be frank, I don't see how he is wrong here. I do not think he was using "graphic quality of halo 2" as a literal comparison, but more as a picture to give you. He's trying to say that Percy is pretty much using every option supported by the EQ Client to make zones. This would make them very very well put together.
Khan, I would rather not start another flame topic, so for records, this is not a reply meant to flame you. I am merely saying that Kerosh is using Halo 2's graphics as an example of how well Percy is utilizing the EQ Client as a whole.
P.S.: IMO, I actually liked Halo 2's graphics.
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06-29-2005, 06:02 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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I think what we have here is a state of confusion and lack of information and clear communication. Let me pose a few simple questions:
- who is doing what? It looks like we're talking about more than one project here, and I for one am more than a little confused.
- which projects are using the EQ client (and engine) and which are using their own?
- which are using the EQEmu server and which are using their own?
As I said in my earlier post, providing information is the best way to put people at ease. Some of what I'm seeing here seems to stem from confusion from groping for what's really going on.
I'd also like to step up and defend KhaN here. He does good work, but he's been limited by the EQ client's capabilities (and much more severely by OpenZone's capabilities). Part of the heat he's taking is my fault -- he's been after me for ages to add more capabilities to OpenZone to take full advantage of everything the EQ client can do, but I've been too busy (and it requires using their new file format, at which I havent looked even once). So once again, please stop the flaming. It benefits no one and only sours people on what might become some very interesting projects.
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06-29-2005, 07:03 AM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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Sorry to hear this about WR, sucks, Hope DT will be successful, i can't wait to see some actual media.
As for Khan's Work, Khan does amazing work. And as said halo 2 environments suck, they are restricted on a system that is over 3 years old.
In any event, Sorry Wiz hope DT works out.
and Khan CHECK YOUR PMs! or sign on aim or somthing.
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
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06-29-2005, 07:05 AM
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Discordant
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Join Date: Jan 2004
Location: 47
Posts: 339
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Hmm, ... it seems there's a lot of emotion around here. The point is : one of the highest quality and most achieved server in EQEmu family is down. Because maybe it was getting too good and too popular.
This sounds like a threat to work given by all valuable pple around this place : aren't devs and sops trying to build good and popular servers ? What if SOE just decides to close it down when it becomes good and popular ?
I've pushed several times for a EQEmu client. Together with custom content, this is ihmo a good way to go for this community.
Prolly a dev or two will read about this thread, and are already thinking of the future. I humblalilly (?) wish they think and eventually talk about it.
Wiz's team have been clairvoyant about this (maybe not the Cease call, but at least the issues when not mastering the client). Maybe they want to share their work at some point, as they did with the merge a few months ago. I wish EQEMu goes for it's own client, and it might be a helpfull sign if some loud and sound voice (read : the names in dev's group) could support the idea.
I could see the nice work done on WR, some time ago. 200+ pple counter shows it had turned out really good. I really hope you get to a replacement client soon.
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06-29-2005, 07:31 AM
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Discordant
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Join Date: Dec 2004
Posts: 266
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Here it is plain and simple. Sony doesn't like to see over 300 players on a server based after them. That could be revenue for them, plus they're just dicks. With a custom game, Sony no longer cares because they know some independent developers with a home made game will no longer be a threat.
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06-29-2005, 07:43 AM
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Banned
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Join Date: Oct 2004
Posts: 104
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WindCatcher: I am not positive on our project as well, only because what we want to do is rather extensive. I will give my best guess to what we plan on, but it will be up to Kate to decide the future of the project.
Own client: Hopefully. Given the staff and support, we will probably do the same thing as Dawntide in just creating a new client and seperating ourselves from EQ entirely.
As to defending Khan: I feel responsible for any misconceptions Kerosh and/or Khan are feeling about the whole thing. To clarify a second time, Khan's work is great, and I guess I used his work as an example of how good Percy is. In saying that Khan, basically the master at OpenZone in the EQEmu community, does not match the work of Percy for modeling says a lot. At least to some people. To others it may seem as a hit against Khan. It isn't. I respect Khan and his work very much. Please do not take it the wrong way. If it was possible, I would actually like to have Khan and Percy work together. Unfortunately, im sure Khan has his own work to be doing, and with the hits he probably feels he is taking in this thread, would not be to compelled to do so.
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06-29-2005, 07:50 AM
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Discordant
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Join Date: Jan 2004
Location: 47
Posts: 339
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hmm, Solid11, should we read 'home made software wouldn't reach 300+' ?
Does this mean EQEMu can't make a nice looking and playable software, or that EQEMu players just want to play EQ clone for free, regardless of different flavours the EQEMu servers can provide ?
Personal point of view : EQEMu is not EQ, technically, nor as per content. WR was a very custom server, and yet the most popular. This puts aside the second choice. As for the first (dev's capability), maybe give it a try, and result could be interesting.
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06-29-2005, 08:49 AM
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Fire Beetle
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Join Date: Jun 2005
Posts: 3
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Quote:
Originally Posted by smogo
Personal point of view : EQEMu is not EQ, technically, nor as per content. WR was a very custom server, and yet the most popular. This puts aside the second choice. As for the first (dev's capability), maybe give it a try, and result could be interesting.
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As a former WR player with years of EQ Live experience I'll give my two cents. It's true that WR (or any customized EQEmu) and EQ Live are not the same thing. I liken it to taking identical twins and splitting them up so they were raised by different families. When they grow up they will have a lot in common, those basic characteristics that they inherited which give away the fact that they are related, and yet they will still be different people in many ways. The latter part is the result of the influence of the ones who nurtured & cared for them, shaping their personalities as they grew.
WR was highly customized but at the end of the day it felt very much like early EQ. For me, it was like a time warp into the Kunark Era. Despite the content being unique (except the zones were the same, just renamed & connected differently) it still felt just like EQ Live in so many ways when I played back in the early days. I think that's what made WR so successful, nostalgia is a powerful feeling and through the years SOE made many players unhappy by making changes (and EQ is a living game after all, it does change over time).
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07-02-2005, 03:35 AM
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Sarnak
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Join Date: Jun 2004
Posts: 69
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edit::
yeah I did
Last edited by phasepuma; 07-02-2005 at 12:42 PM..
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