Thanks
Greetings Saveous,
Hey well, I went ahead and tried the N^2 texture resolution. I made another plane object and I was able to get it to display the texture properly.. Thinking I had the problem solved (as this was the onlything I hadn't checked previously) I went ahead and made a new scene in GMAX, just a simple plane with three boxes, all of them used a grass texture that was in the OZ texture library.. They showed up fine in GMAX, I went ahead and ran the listening script and captured everything to object file, translated it to 3ds and then to OZ .. the scene showed up, and placement was fine, but the texture stillw asn't working.. What's weird is that if i make a new mesha nd use the same texture as I did in my imported scene it shows up just fine.. I'llt ry what you suggested however about using a mesh, but until then I cannot wait to hear back from you!
Kindest REgards,
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Aydun
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