Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 07-17-2005, 03:43 PM
Aydun
Sarnak
 
Join Date: Jun 2005
Location: Sarasota, Florida.
Posts: 44
Default Thanks

Greetings Saveous,

Hey well, I went ahead and tried the N^2 texture resolution. I made another plane object and I was able to get it to display the texture properly.. Thinking I had the problem solved (as this was the onlything I hadn't checked previously) I went ahead and made a new scene in GMAX, just a simple plane with three boxes, all of them used a grass texture that was in the OZ texture library.. They showed up fine in GMAX, I went ahead and ran the listening script and captured everything to object file, translated it to 3ds and then to OZ .. the scene showed up, and placement was fine, but the texture stillw asn't working.. What's weird is that if i make a new mesha nd use the same texture as I did in my imported scene it shows up just fine.. I'llt ry what you suggested however about using a mesh, but until then I cannot wait to hear back from you!

Kindest REgards,
__________________
Aydun
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:41 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3