After updating my quest to what you guys suggested It still doesn't want to work. Any more suggestions? Or maybe I overloocked something.
Code:
sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around."); }
}
sub EVENT_ITEM {
if ($class =="Warrior") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Paladin")
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Shadow Knight") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Berserker") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Monk") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Beastlord") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Druid") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Necromancer") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Wizard") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Magician") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Enchanter") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Shaman") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Cleric") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29442);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
else {
plugin::return_items(\%itemcount);
quest::say("These are not the pieces I need.");
}
}