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Old 04-24-2006, 06:18 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

After updating my quest to what you guys suggested It still doesn't want to work. Any more suggestions? Or maybe I overloocked something.

Code:
sub EVENT_SAY {
    if ($text=~/hail/i) {
      quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around."); }
    }
    
sub EVENT_ITEM {
  if ($class =="Warrior") {
    if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Paladin")
    if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Shadow Knight") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Berserker") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(62189);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Monk") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(6611);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Beastlord") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(6611);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Druid") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Necromancer") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }    
  if ($class == "Wizard") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Magician") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Enchanter") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Shaman") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29422);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
  if ($class == "Cleric") {
     if (plugin::check_handin(\%itemcount, 6164 => 1)) {
      quest::summonitem(29442);
      quest::exp(750);
      quest::emote("smiles warmly as he hands you your weapon.");
      quest::ding(); 
    }
    }
    else {
      plugin::return_items(\%itemcount); 
      quest::say("These are not the pieces I need.");
  }
}
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