View Single Post
  #2  
Old 01-16-2008, 06:38 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Code:
if(($text=~/^sword$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^blunt$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^dagger$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^axe$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^polearm$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^bow$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^shield$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^orb$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^ring$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^necklace$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^earring$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^belt$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^mask$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^cloak$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^shoulderpad$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^robe$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
Reply With Quote