Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Custom

Quests::Custom Custom Quests here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 01-16-2008, 06:38 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Code:
if(($text=~/^sword$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^blunt$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^dagger$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^axe$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^polearm$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^bow$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^shield$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^orb$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^ring$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^necklace$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^earring$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^belt$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^mask$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^cloak$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^shoulderpad$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
if(($text=~/^robe$/i)&&($ulevel == 70)){
    quest::say("You asked for it!  Here is your item in exchange for your experience.  HaHa, YES!  I grow ever stronger!  Your experience and most of your memories are now mine!");
quest::emote("casts a spell and before you know it, you can barely remember why you are here.  You look down to your hand to see your newly aquired item.");
quest::summonitem(12941);
quest::level(1);
    quest::say("If you decide at anytime that this item was not worth your experience, then return it to me in good condition and I will restore your experience.");
}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3