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Old 06-10-2008, 06:07 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Scorpious2k View Post
I haven't had time to look into this a lot, but I noticed this:

Code:
struct Door_Struct
{
/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
/*0016*/ char    unknown0016[16];
So, if you change name to be name[32] I think it would be a good guess that the unknown0016[16] is actually the other half of the name. So... to keep from breaking the packet struct, you should remove the line that says /*0016*/ char unknown0016[16]; when you change the one above it to /*0000*/ char name[32];
We'll try this out in a while - tell ya what happened.
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