Are you putting the weapon models in your zone? If so, that's the problem. You would have to replace one of the gequip* files to add weapon models.
OpenZone doesn't support particle effects. I simply haven't had the time to reverse-engineer how the client does them, and I don't think the .WLD format supports them. If you mean spell effects, I haven't reverse-engineered those either. If I did, I wouldn't put that capability into OpenZone anyway. That sort of thing really calls for a separate program.
|