Quote:
Originally Posted by trevius
I think you would also need the packet structure and opcode for it to work.
|
When you type /key, the client sends opcode 0x68c4 with a 4 byte payload, which is just the string KEY with a null terminator. There shouldn't be any special Server->Client opcode in reply. Just use Client::Message to print out the names of the keys the character has on the keyring.