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Old 09-14-2008, 07:21 AM
Derision
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Join Date: Feb 2004
Location: UK
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Quote:
Originally Posted by trevius View Post
I think you would also need the packet structure and opcode for it to work.
When you type /key, the client sends opcode 0x68c4 with a 4 byte payload, which is just the string KEY with a null terminator. There shouldn't be any special Server->Client opcode in reply. Just use Client::Message to print out the names of the keys the character has on the keyring.
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