Quote:
Originally Posted by Derision
If your zone.exe is really 'crashing' as in you get the message 'zone.exe has caused a problem and needs to close', accompanied by a 'zone has gone down' in the eqlaunch output, then this is due to a code bug.
What revision of code are you running ? A number of fixes for zone crashes have been comitted to the SVN over the months.
If the zone.exe is not really crashing, but everyone is getting booted to desktop, then this could be a bandwidth issue. When a lot of people are fighting in close proximity, every spell cast, weapon swing etc, that they make has to be transmitted to all the other nearby clients, which increases the bandwidth requirements a lot compared to when the same number of people are spread out across several zones.
EDIT: If your server is Gnomish Proving Grounds, the #version command shows me you are running a version of code from June 2008. I would seriously considering upgrading as there have been lots of stability fixes and new features since then. You'll probably have a lot of fun applying all the SQL updates since then though :(
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Thanks this is the kind of info I need.
I am gnomish proving grounds and I did install in June. I used the installer off projecteq.net that (as far as I can tell) is the same one hosted there now ending in 110a.
My database has way too many changes made to it that were on the fly. I am totally comfortable with merging different tables from different databases. Is there any reason why I would not be able to update to the latest build and keep my existing db? Is there documentation about new required columns or tables? I can add them in as necessary and keep my existing data.
I guess I am saying, I don't care about changes made to quests or items. I do not plan to go beyond PoP on my server and am satisfied with content as it is and can make my own changes or additions as needed. How can I upgrade the actual server software components without impacting my data?
I also had a sneaking suspicion about bandwidth requirements going up in raids given the exponential amount of data from many people in close proximity fighting. Is there any server side setting where you can turn off "other hits" for everyone? It seems like that would help a ton and not hurt gameplay.