Of course, I go back to that thread AFTER posting here.
So it seems as if that's how it is, which lowers my impression on HoTs quite a bit. This causes the effective casting time to average 7 seconds, which is almost twice as long as the actual casting time (would be more than twice the casting time if any spell haste is present).
Without implementing a true duration system, maybe increasing the granularity a bit by creating "subticks" every 2 seconds, so that duration spells could begin their tick at any of the 2 seconds intervals could work.. That way, you at most lose 2 seconds off of DoT duration or cause the first HoT to hit you after an average of 5 seconds instead of 7 (with max of 6 instead of 10)..
I guess one way around this (if on a private server) is create/edit spells to have a "increase HP when cast" effect, as well as the HoT portion.
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