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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 03-02-2010, 01:33 PM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Of course, I go back to that thread AFTER posting here.

So it seems as if that's how it is, which lowers my impression on HoTs quite a bit. This causes the effective casting time to average 7 seconds, which is almost twice as long as the actual casting time (would be more than twice the casting time if any spell haste is present).

Without implementing a true duration system, maybe increasing the granularity a bit by creating "subticks" every 2 seconds, so that duration spells could begin their tick at any of the 2 seconds intervals could work.. That way, you at most lose 2 seconds off of DoT duration or cause the first HoT to hit you after an average of 5 seconds instead of 7 (with max of 6 instead of 10)..

I guess one way around this (if on a private server) is create/edit spells to have a "increase HP when cast" effect, as well as the HoT portion.
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