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					Originally Posted by  Irreverent
					 
				 
				Found it!  It was a change in the code!! 
 
Just so many things started going wrong.  Dyanmic/random mobs weren't working anymore...turnins that have an array, the last one wasn't being selected....
  
			
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 Do you have evidence of the random mobs not working? From my experience, they do work as intended, but I'm happy to investigate a problem you are seeing if you have more specific information.
In regards to turnins, considering I can get ALL items from repeatedly doing a turnin that has an array of possible items, I'm quite certain that is not misbehaving as you say.
Foraging had some very strange logic in place that may have had a problem. I replaced that logic with more tried and true logic found elsewhere in the code to select an item from a list based on its chance to be selected.