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Old 07-08-2010, 12:47 PM
gaeorn
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by Irreverent View Post
Found it! It was a change in the code!!

Just so many things started going wrong. Dyanmic/random mobs weren't working anymore...turnins that have an array, the last one wasn't being selected....
Do you have evidence of the random mobs not working? From my experience, they do work as intended, but I'm happy to investigate a problem you are seeing if you have more specific information.

In regards to turnins, considering I can get ALL items from repeatedly doing a turnin that has an array of possible items, I'm quite certain that is not misbehaving as you say.

Foraging had some very strange logic in place that may have had a problem. I replaced that logic with more tried and true logic found elsewhere in the code to select an item from a list based on its chance to be selected.
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