Made note of signals, but the information passed back and forth would primarily be a target(s).
For example: Joe(player) says "I am ready" to Bob(npc). Bob(npc) spawns Nancy(npc) and the 7 Angry Nuns.
How would I get Bob(npc) to tell Nancy(npc) and her Nuns to attack Joe(player)?
As far as I am aware, mobs cannot be spawned with a target preset.
I have rough idea of how to build small variable list for targets, not how to pass them. Basically would like to build list of the player that say "ready", the ids of his group, and then mark any of those in group as "priorities" if class = clr/dru/shm. Then Nancy(npc) could randomly tell the nuns to focus fire on one of the priority targets (chosen at random via the quest::chooserandom(id1,id2,etc) option).
And again, joligario, thank you for your time.
-Hate
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