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 Hmm  I haven't had much luck with this kind of coding.  Any thing wrong with this code?  Guard doesn't say anything at all when in combat.
 sub EVENT_COMBAT {
 if($combat_state == 1){
 my $cur_target = $npc->GetHateTop()->GetTarget();
 if($cur_target) {
 my $target_name = $cur_target->GetCleanName();
 quest::say("Time to die $target_name!");
 }
 }
 }
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