Quote:
Originally Posted by Vexyl
The servers I've been onto accomplish this with a perl script making an invisible 'trigger' npc and checking the distance between the player and this npc. Once triggered you can do anything that eqemu+perl allows you to do. You could also compile custom code for the server that does this, but that's a little of a overkill.
I'll see if I can find an example script for you.
Edit: Someone had a similar question and found help here: http://new.eqemulator.net/forums/sho...d.php?p=173158
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Where would i program in the changes indicated in the link at? thanks for your feedback btw.
