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  #1  
Old 06-17-2012, 11:13 PM
Vexyl
Hill Giant
 
Join Date: Oct 2009
Location: U.S.A.
Posts: 197
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The servers I've been onto accomplish this with a perl script making an invisible 'trigger' npc and checking the distance between the player and this npc. Once triggered you can do anything that eqemu+perl allows you to do. You could also compile custom code for the server that does this, but that's a little of a overkill.

I'll see if I can find an example script for you.

Edit: Someone had a similar question and found help here: http://new.eqemulator.net/forums/sho...d.php?p=173158
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  #2  
Old 06-17-2012, 11:32 PM
GLGanjika
Hill Giant
 
Join Date: Feb 2011
Posts: 132
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Quote:
Originally Posted by Vexyl View Post
The servers I've been onto accomplish this with a perl script making an invisible 'trigger' npc and checking the distance between the player and this npc. Once triggered you can do anything that eqemu+perl allows you to do. You could also compile custom code for the server that does this, but that's a little of a overkill.

I'll see if I can find an example script for you.

Edit: Someone had a similar question and found help here: http://new.eqemulator.net/forums/sho...d.php?p=173158
Where would i program in the changes indicated in the link at? thanks for your feedback btw.
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  #3  
Old 06-17-2012, 11:44 PM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
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Have the NPC set a proximity that could be as small as a door way or as large as an entire field, when the player enters the field have the script move the player to a set location somewhere else.
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