In my experience, when you alter the Skill_Caps table the SkillCaps.txt file in your resource folder must also match as well. SkillCaps.txt seems to be the equivalent to something like dbstr or eqstr files in checking and displaying the correct values for the client.
Example: My Knight class can DW at level 1 (originally the paladin which cant DW). The Skill_Caps table needed the correct additions as well as the SkillCaps.txt file to actually allow me to see the correct skills from the guild master to train and at the correct level.
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