Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 08-17-2013, 08:24 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
Default

In my experience, when you alter the Skill_Caps table the SkillCaps.txt file in your resource folder must also match as well. SkillCaps.txt seems to be the equivalent to something like dbstr or eqstr files in checking and displaying the correct values for the client.

Example: My Knight class can DW at level 1 (originally the paladin which cant DW). The Skill_Caps table needed the correct additions as well as the SkillCaps.txt file to actually allow me to see the correct skills from the guild master to train and at the correct level.
__________________
Wrath - Lead Admin and Owner of Enlightened Dark: Ascension

Enlightened Dark: Ascension
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3