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Old 06-23-2014, 05:10 PM
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Packet
Hill Giant
 
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
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Oh awesome! I'll be able to kidnap models and shove them places where they shouldn't be. *waits for Secrets to read this*


* I found another crash-on-import bug. Can I send you an obj file so that you can see it for yourself? It seems like it's directly related to UV's. If I unwrap a model and assign a new material to it (as of the latest version and a couple of versions ago), upon importing (as terrain, haven't tested .mod yet) it causes the "nil" error and corrupts the eqg.

Quote:
Originally Posted by Zaela_S View Post
Blah. The map_bump property is one of only two things it even reads from there, it ought to work :| Will have to take a look at that. I'm thinking of adding some kind of quick error dumping to the tool after that MOD import bug.
Actually, error logs would be amazing because I'm running into issues where certain models cause the entire import to fail and it's hard to pin point where the problem actually is. I have to manually remove everything first and then attempt imports until I get one that works.
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