Oh awesome! I'll be able to kidnap models and shove them places where they shouldn't be. *waits for Secrets to read this*
* I found another crash-on-import bug. Can I send you an obj file so that you can see it for yourself? It seems like it's directly related to UV's. If I unwrap a model and assign a new material to it (as of the latest version and a couple of versions ago), upon importing (as terrain, haven't tested .mod yet) it causes the "nil" error and corrupts the eqg.
Quote:
Originally Posted by Zaela_S
Blah. The map_bump property is one of only two things it even reads from there, it ought to work :| Will have to take a look at that. I'm thinking of adding some kind of quick error dumping to the tool after that MOD import bug.
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Actually, error logs would be amazing because I'm running into issues where certain models cause the entire import to fail and it's hard to pin point where the problem actually is. I have to manually remove everything first and then attempt imports until I get one that works.