Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 06-20-2014, 04:22 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
Default

Quote:
Originally Posted by Packet View Post
Would it be difficult to sort vertexes by what model they're associated with? This would simplify sorting out objects that should be permable and applying other flags. If not, I'm still content with what you've made.
Technically they are all part of the single model glob that is the TER. The EQG game files don't have the concept of a submesh or anything like that, so I wouldn't be able to read boundaries from them beyond material associations. However, I might be able to whip something up for imported models only -- the .obj file does keep track of different named sections of geometry from the modeller (with the "Objects as OBJ Objects" export option from Blender, for example), so I could keep those in an external file and read from there. Probably worth doing; the list is just way way too long to look at as things are.

(Reminds me I need to add a way to set triangle flags for MOD models. Also I would be interested to see if EnvEmitter particles could be added to zone MODs through the weapon model importer and the particle data editor. Could probably have little fires, falling leaves, stuff like that.)

Quote:
Originally Posted by Packet View Post
Also on another note, when importing objects - more specifically the object material file (.mtl): There is a part that accounts for bump mapping which causes a nil error and corrupts the eqg archive.
Blah. The map_bump property is one of only two things it even reads from there, it ought to work :| Will have to take a look at that. I'm thinking of adding some kind of quick error dumping to the tool after that MOD import bug.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:38 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3