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Old 07-18-2014, 12:57 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
Default

This would likely be easier using signals to an invisible mob.

Mob that dies:
Code:
sub EVENT_DEATH_COMPLETE {
    quest::signalwith(NPC ID, Signal ID);
}
Invisible mob (Race: 127, Body Type: 11, Name: _):
Code:
sub EVENT_SIGNAL {
    if ($signal == Signal ID) {
        quest::settimer("Spawn", 10);
    }
}

sub EVENT_TIMER {
    if ($timer eq "Spawn") {
        quest::spawn(1169, 0, 0, -553, -77, 19.63);
        quest::stoptimer("Spawn");
    }
}
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