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  #1  
Old 07-18-2014, 12:57 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
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This would likely be easier using signals to an invisible mob.

Mob that dies:
Code:
sub EVENT_DEATH_COMPLETE {
    quest::signalwith(NPC ID, Signal ID);
}
Invisible mob (Race: 127, Body Type: 11, Name: _):
Code:
sub EVENT_SIGNAL {
    if ($signal == Signal ID) {
        quest::settimer("Spawn", 10);
    }
}

sub EVENT_TIMER {
    if ($timer eq "Spawn") {
        quest::spawn(1169, 0, 0, -553, -77, 19.63);
        quest::stoptimer("Spawn");
    }
}
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  #2  
Old 07-18-2014, 11:14 PM
rlie_0
Sarnak
 
Join Date: May 2011
Location: usa
Posts: 94
Default

Quote:
Originally Posted by Kingly_Krab View Post
This would likely be easier using signals to an invisible mob.

Mob that dies:
Code:
sub EVENT_DEATH_COMPLETE {
    quest::signalwith(NPC ID, Signal ID);
}
Invisible mob (Race: 127, Body Type: 11, Name: _):
Code:
sub EVENT_SIGNAL {
    if ($signal == Signal ID) {
        quest::settimer("Spawn", 10);
    }
}

sub EVENT_TIMER {
    if ($timer eq "Spawn") {
        quest::spawn(1169, 0, 0, -553, -77, 19.63);
        quest::stoptimer("Spawn");
    }
}


With these suggestions it worked like a charm. I got it working like it woulda worked back on live, VS Has to be killed in order for VSR to make an appearance. My zones dont stay up perma like P99 or live can do but a delayed spawn can be made.

Thanks for the suggestions, just made an invis un-targetable mob spawn to echo the spawn timer upon VS death. Then when VSR spawns, the un-targetable mob depops. Thanks! It was annoying seeing VSR and VS both up when that never happened even on live.
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