This would likely be easier using signals to an invisible mob.
Mob that dies:
Code:
sub EVENT_DEATH_COMPLETE {
quest::signalwith(NPC ID, Signal ID);
}
Invisible mob (Race: 127, Body Type: 11, Name: _):
Code:
sub EVENT_SIGNAL {
if ($signal == Signal ID) {
quest::settimer("Spawn", 10);
}
}
sub EVENT_TIMER {
if ($timer eq "Spawn") {
quest::spawn(1169, 0, 0, -553, -77, 19.63);
quest::stoptimer("Spawn");
}
}