Quoted from Furor...
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The Priest
This is not the Everquest Cleric you know and loathe. "There will be no complete heal chains in the World of Warcraft." That was one of the first things said to me last Friday as Jeffrey Kaplan (Tigole) and Rob Pardo (Ariel for those of you that know your Legacy of Steel history) demonstrated the Priest class in action. And what a show it was...
The World of Warcraft Priest shuns plate armor and instead opts for cloth. What they lose in defense, however, they make up for with some new abilities that definitely differ from any traditional cleric roles found in many other MMORGs. Most notable is the ability of the World of Warcraft Priest to use mind control on their foes. The Priest can mesmerize/entrance enemies and can also use a spell/ability to dominate the will of others. A Priest, however, is not the Enchanter of the World of Warcraft. Their crowd control ability is strictly limited. The Priest can only mesmerize one opponent at a time. Additionally, when using their Dominate ability, the priest falls into a sort of stasis or trance, unable to move or cast any spells, but instead possessing their target. When Dominating, the priest gains whatever abilities their opponent may have within their arsenal and moves/functions within the body of the enemy. Of course these spells can be resisted and the duration on the Dominate ability is still being tuned.
Naturally, the Priest shines in groups but is also able to solo with some success. Aside from different types of heals, which would fall under Holy Magic, the Priest is also able to make use of Shadow Magic. These would be Damage over Time and possibly some Direct Damage spells. Additionally, the Priest has a self rune type spell that they can cast upon themselves that allows the Priest to channel their magic through melee attacks more efficiently. This is basically a form of insurance for the Priest, allowing them to make certain their spell is cast without delay. It should be noted that spell casting classes (Priests/Mages/etc...) will be able to channel through melee normally, but the use of Holy Word Shield is a spell intrinsic to the Priest. How channeling normally works in the World of Warcraft is as such: As you begin to cast a spell you bring up a casting time bar. If you are hit while casting the spell, it does not interrupt the spell but rather it delays the casting bar for each hit that is taken by the spellcaster. There are, of course, abilities that NPCs and players alike have that can interrupt a spell outright (bash, stuns, special strikes, counterspells, etc