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Archive::General Support Archive area for General Support's posts that were moved here after an inactivity period of 90 days.

 
 
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  #1  
Old 05-02-2004, 04:24 PM
ritojo
Fire Beetle
 
Join Date: Nov 2002
Posts: 24
Default character creation

When i try to create a character i get through the creation process but the character doesnt show up. I think i got to the part of the code where the error is happening but i dont know what to do with this. It in client.cpp

Code:
case OP_CharacterCreate: //Char create
		{
			if (GetAccountID() == 0)
			{
				cerr << "Account ID not set; unable to create character." << endl;
				ret = false;
				break;
			}
			else if (app->size != sizeof(CharCreate_Struct))
			{
				cout << "Wrong size on OP_CharacterCreate. Got: " << app->size << ", Expected: " << sizeof(CharCreate_Struct) << endl;
				DumpPacket(app);
				break;
			}

			CharCreate_Struct *cc = (CharCreate_Struct*)app->pBuffer;
			if(OPCharCreate(cc) == false)
			{
				database.DeleteCharacter(cc->name);
				APPLAYER *outapp = new APPLAYER(OP_ApproveName, 1);
				outapp->pBuffer[0] = 0;
				QueuePacket(outapp);
				safe_delete(outapp);
			}

			SendCharInfo();

			break;
  #2  
Old 05-02-2004, 05:33 PM
bUsh
Sarnak
 
Join Date: Apr 2004
Location: Waukesha, WI
Posts: 93
Default

What version of EQEmu are you using?

What version of EQ are you patched to?

You'll need the May 1st CVS Dump of 0.7.5-DR2 to be compatible with the April 28th Patch of EQLive.
__________________
~ b [ u ] s h

* ServerOP * The Green Leaf Server
  #3  
Old 05-02-2004, 11:54 PM
ritojo
Fire Beetle
 
Join Date: Nov 2002
Posts: 24
Default

i am using a fully updated version of eq, and i compiled 5.7 DR2 myself
  #4  
Old 05-02-2004, 11:59 PM
thedammz
Sarnak
 
Join Date: Apr 2004
Posts: 31
Default re char

im having a problem with creating a char but it completes it then it wont show them on the screen but says name is used whewn i try again i havent patched the last update and play on 57 dr2 or some thing like that its on all servers i tery to make one on
  #5  
Old 05-03-2004, 03:20 AM
dleg6183
Sarnak
 
Join Date: May 2003
Posts: 53
Default

I had the same problem the other night, dunno whats up with it.

I have 2 directories. One live patched and one at the 5.6 patch. I could create a character using my 5.6 patch, then log on the live patch one and play.
  #6  
Old 05-03-2004, 03:56 AM
thedammz
Sarnak
 
Join Date: Apr 2004
Posts: 31
Default re char

well i have 3 eq files reqular eq eqemu and a back up of eqemu witch isn 5.7dr2 i can play the chars that are al ready on servers but i made them on version5.7 dr2 just must be a bug hope it fixes soon :twisted: :twisted: /holds a baseball bat up so the dsl box and computer can see it and says u better not mess up :!: :!: :!: :!: :!:
  #7  
Old 05-03-2004, 10:41 AM
ritojo
Fire Beetle
 
Join Date: Nov 2002
Posts: 24
Default

Ok , just got it fixed. This is for the rest of you guys that are having the same problem.

go to ..\common\eq_packet_structs.h

go down to struct CharCreate_Struct

add this on the end /*0140*/ int32 unknown140;

that should be it.
  #8  
Old 05-03-2004, 10:52 AM
ritojo
Fire Beetle
 
Join Date: Nov 2002
Posts: 24
Default

oh yeah.. thank scorp for this fix
  #9  
Old 05-03-2004, 03:35 PM
thedammz
Sarnak
 
Join Date: Apr 2004
Posts: 31
Default wha help

ok hows this work i look for a file name like that and there is non i havent dione the last patch and dont run a server so help
also what files do i need to replace if i patch i ave a back up floder and was woundering what files i need to change back to be able to play so confused hope u can help
  #10  
Old 05-03-2004, 03:40 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

If you want to restore a back up all you have to replace are all exe and dll files from the older patch. The uifiles folder is recomended, but not required to restore. It jsut can cause funny things to happen if you don't but you can still play.
  #11  
Old 05-06-2004, 03:11 AM
blastoma
Sarnak
 
Join Date: May 2004
Location: Canada
Posts: 69
Default

Great fix, worked perfectly. Client crashes now when zoning in tho. Could be from live patch or something.
 

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