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  #1  
Old 09-13-2005, 03:41 PM
Newmer60
Sarnak
 
Join Date: May 2002
Posts: 31
Default Help with 6.2 server please

I followed the new 6.2 server guide and everything worked fine until I tried to load world.exe and boot5zones.bat. All it does is flicker up and then poofs. I ran world.exe in a command prompt and here's what it said:

C:\eqemu>world.exe
[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1
[Status] Loading opcodes..
[Error] Function Attach Error: Error #127

[Error] LoadEMuShareMemDLL::Load() failed to attach a function.
Unable to load EMuShareMem for opcodes.
[Error] Loading opcodes failed. I cant live like this!
__________________________________________________ ________
Here's my DB.ini:

# READ README.TXT!

[Database]
host=localhost
user=(my username)
password=(my password)
database=eq


### --- This file tells world.exe what computer mySQL is on. Host should
### --- be left "localhost" unless mysql is on a differant computer than world.exe.
__________________________________________________ ______________
Here's my LoginServer.ini:

### --- This file tells world.exe what loginserver to connect to.
### --- Leave the account and password field BLANK.

### --- Public Login is un-supported as is LAN playing. We reccomend using the EQEmu.net Loginserver ALWAYS.

### --- NOTE: Starting 6-1-2002, you can no longer use the word "Server" in worldname.
### --- NOTE2: the word "Server" is added to each server automaticly.

# READ README.TXT

[LoginServer]
loginserver=eqemulator.net
loginport=5998
worldname=Scatman's
worldaddress=(my external IP)
locked=false
account=
password=


[WorldServer]
Defaultstatus=0
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=StandAlone
ServerPort=5999
__________________________________________________ _______________
Here's my boot5zones.bat:

REM: ****Read this first!!!****

REM: This file requires your real IP in the place of "EXTERNAL_IP_HERE" when you are connecting
REM: To the EQEmu Loginserver.

REM: When you are using minilogin, Replace all IP Addresses to say 127.0.0.1

REM: If you still get errors try using localhost instead of 127.0.0.1

REM:--------------Start-----------------------
@echo off

if NOT exist spells_us.txt goto NOSPELL

start zone . (my external IP) 7995 192.168.0.2
start zone . (my external IP) 7996 192.168.0.2
start zone . (my external IP) 7997 192.168.0.2
start zone . (my external IP) 7998 192.168.0.2
start zone . (my external IP) 7999 192.168.0.2
exit
cls

:NOSPELL
echo You did not copy the spells_en.txt from your everquest directory to this one. Please do so or zones will crash on startup.
PAUSE

REM:---------------END------------------------
__________________________________________________ _______________

I appreciate any help anyone can offer. Thanks!
-Scatman
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  #2  
Old 09-13-2005, 03:53 PM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default

you need to download the eqemufix and replace the zone.exe and world.exe

but from what i can see the hosting site i put it up on seemed to take a crash.

guess i'll find another site now to upload it to.
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  #3  
Old 09-13-2005, 05:16 PM
Newmer60
Sarnak
 
Join Date: May 2002
Posts: 31
Default

No, I did that already in the beginning. I re-downloaded the two files again just to make sure and I'm still getting the same problem.
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  #4  
Old 09-13-2005, 05:22 PM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default

hmmm ok thats wierd you got the newest binaries off sourceforge cause that was the problem on the previous release. then fatherniwit recompiled them for a 3rd time and they are the ones that will work with the fixed zone and world.
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  #5  
Old 09-13-2005, 07:02 PM
Crackcaster
Fire Beetle
 
Join Date: Apr 2004
Posts: 5
Default Crashing when entering world

Hey, I loaded up everything and was able to connect to my erver. I get to the character select screen, but when i hit enter world it says server is not responding. Any idea why this is?
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  #6  
Old 09-18-2005, 05:35 PM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Quote:
Originally Posted by Crackcaster
Hey, I loaded up everything and was able to connect to my erver. I get to the character select screen, but when i hit enter world it says server is not responding. Any idea why this is?
Mine almost always boots on character creation enter zone. I guess thats a bug in program maybe. If you are having trouble with a character entering again after camping then that might be lag if you play on same comp as server. I have had good luck camping in tutorial zone. Seems to almost always let me in without booting me..
__________________
Server_Op: ForbiddenZone
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  #7  
Old 09-14-2005, 01:43 AM
Newmer60
Sarnak
 
Join Date: May 2002
Posts: 31
Default

Ahh I managed to fix it. World.exe and Boot5zones.bat both stay up now. Boot5zones runs without error but I still get a few in World but I don't know how major they are. Here's what my World.exe says:

[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1
[Status] Loading opcodes..
[Status] EMuShareMem loaded
Opcode OP_Command is missing from ./opcodes.conf
Opcode OP_MailboxHeader is missing from ./opcodes.conf
Opcode OP_MailHeader is missing from ./opcodes.conf
Opcode OP_MailBody is missing from ./opcodes.conf
Opcode OP_NewMail is missing from ./opcodes.conf
Opcode OP_SentConfirm is missing from ./opcodes.conf
Opcode OP_RAWSessionRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionResponse is missing from ./opcodes.conf
Opcode OP_RAWCombined is missing from ./opcodes.conf
Opcode OP_RAWSessionDisconnect is missing from ./opcodes.conf
Opcode OP_RAWKeepAlive is missing from ./opcodes.conf
Opcode OP_RAWSessionStatRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionStatResponse is missing from ./opcodes.conf
Opcode OP_RAWPacket is missing from ./opcodes.conf
Opcode OP_RAWFragment is missing from ./opcodes.conf
Opcode OP_RAWOutOfOrderAck is missing from ./opcodes.conf
Opcode OP_RAWAck is missing from ./opcodes.conf
Opcode OP_RAWAppCombined is missing from ./opcodes.conf
Opcode OP_RAWOutOfSession is missing from ./opcodes.conf
00346408
[Status] Loading variables..
[Status] Loading zones..
[Status] Clearing groups..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=46073
[Error] [ChatChannelServer] block not found in ./LoginServer.ini
[Status] Loading guild ranks..
[Status] Loading guild link..
[Status] EMuShareMem loaded
[Status] Loading GuildList from database...
[Status] Loading ./addon.ini..
[Status] Loading EQ time of day..
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Screwing up windows compiles...
TCP listening on: ***.**.**.**:9000
World server listening on: ***.**.**.**:9000
__________________________________________________ ____________
any ideas?

Last edited by Newmer60; 09-14-2005 at 10:06 AM..
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  #8  
Old 09-14-2005, 03:39 AM
vRandom
Sarnak
 
Join Date: Jun 2005
Posts: 91
Default

OP_Command=0x0000
OP_MailboxHeader=0x0000
OP_MailHeader=0x0000
OP_MailBody=0x0000
OP_NewMail=0x0000
OP_SentConfirm=0x0000
OP_RAWSessionRequest=0x0000
OP_RAWSessionResponse=0x0000
OP_RAWCombined=0x0000
OP_RAWSessionDisconnect=0x0000
OP_RAWKeepAlive=0x0000
OP_RAWSessionStatRequest=0x0000
OP_RAWSessionStatResponse=0x0000
OP_RAWPacket=0x0000
OP_RAWFragment=0x0000
OP_RAWOutOfOrderAck=0x0000
OP_RAWAck=0x0000
OP_RAWAppCombined=0x0000
OP_RAWOutOfSession=0x0000

tallerin posted these in another topic put them in the opcodes file.

vRandom
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  #9  
Old 09-14-2005, 06:56 AM
jillmatik
Sarnak
 
Join Date: Sep 2005
Posts: 51
Default

The reason why I haven't implemented those changes in my opcode.conf file is because I thought that was just supressing the error messages. Is this not the case?

Thx,
J
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  #10  
Old 09-14-2005, 07:10 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default

i don't think thats the case i have not had any issues with haveing them added in. i have been playing on my server for about 1 1/2 hours and 20 levels later no problem with them. but doubt they really need to be in there right this moment.


Edit: alot of people would rather not see them in the world window so adding them fixes the missing opcode spam in world.exe. If they are called on in the game i dunno would need someone with knowledge of the code to answer that.

Last edited by tallerin; 09-14-2005 at 03:15 PM..
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  #11  
Old 09-14-2005, 07:15 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

You can put those in your opcodes.cfg or not. It really does not matter at all to the server. The only difference is wether or not you will see the error message in your world.exe. Places those opcodes as 0x0000 has the effect of allowing the server to read those as 0x0000 versus the server giving you an error message for not having them defined in your opcodes.cfg file at all.. Either way, it is not having an impact on the server that I can see.
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  #12  
Old 09-18-2005, 12:20 PM
rs079
Sarnak
 
Join Date: May 2002
Posts: 30
Default

I figured it out for mine, thanks

Last edited by rs079; 09-18-2005 at 08:30 PM..
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  #13  
Old 09-14-2005, 08:32 AM
Newmer60
Sarnak
 
Join Date: May 2002
Posts: 31
Default

Alright, thanks a lot guys.
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