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  #1  
Old 09-18-2005, 06:18 PM
32ones
Fire Beetle
 
Join Date: May 2005
Posts: 27
Default Custom Weapons

My brother-in-law was quite skilled with this $4 thousand program to create 3d animation and whatnot and I have some questions.

We got together one day because I was using the Elder Scrolls 3: Morrowind TS construction kit and asked him if he could make some weapons I could put in the game. I sent him the file of a wep that was already on there and he looked at it and made a sword with the proper hand placement. I was wondering if any knows where I can find the weapon files in EQ directory and if it is even possible to make custom weapons.

If it does work out you can expect some custom weapons to come up =). Swords, maces, bows, etc.

Also, from what I have seen in EQ weapons can have animations and he knows how to do that in the program. That means a custom flame sword, staff with a spinning head, and whatever else he can think of... Huzzuh!

Last edited by 32ones; 09-19-2005 at 02:20 AM..
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  #2  
Old 09-18-2005, 07:49 PM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
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Don't forget to use SEARCH facility before post :p
you can find this subject here : http://www.eqemulator.net/forums/sho...=custom+weapon
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  #3  
Old 09-19-2005, 04:12 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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I've been wanting to get OpenZone to the point where it can export custom weapons for a long time. It already has the ability to export to the right files, but I need a couple of examples so I can debug it and get it fully working. For anyone who wants to help, you should follow these steps:

Weapons should range in length between 2.5 and 4.5 units (off the top of my head, swords are usually around 3.5 units long).

You should go download DZoneConverter, available here: http://prdownloads.sourceforge.net/e...1.zip?download

Use DZoneConverter to open gequip.s3d, which contains most basic weapons. It doesn't show the textures, but it shows the sizes and orientations of the objects in the file and will give you a good idea of proper size and orientation. For weapons (and other handheld objects), the XYZ origin of the object (0,0,0) should be where it is held.

Weapons should be exported as .3DS files (i.e. 3D Studio MAX files), since OpenZone can import them. There should be one file per weapon. I know that .3DS files don't have much in terms of capabilities, but neither OpenZone nor the EQ engine have much, either.

If you want to make an animated weapon that's fine but I won't be able to use it since OpenZone can't handle animated objects at all. I might be able to use one later on when I try to implement animated weapon capability, but at this point what I really need are a couple of static ones. OpenZone's 3D engine can handle animated weapons just fine, but the program and it's file format don't yet support them.

Any textures should be powers of 2 on a side (e.g. 128x128, 128x256, 256x256), etc., since OpenZone uses OpenGL and it's an OpenGL requirement. Please don't go over 256x256 for now to make testing easier. If you download S3DSpy and look in gequip.s3d, you'll find that many textures are much smaller than that, like 16x16. For simple things like gradients on the steel blade, that's really all you need.

I only need a couple of weapons, maybe a sword and a mace, but if you wish to make more they're certainly welcome. The only thing standing in the way of getting this working has been lack of content to test and debug it.
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  #4  
Old 09-19-2005, 09:55 AM
Woodlife Treestrider
Banned
 
Join Date: Oct 2004
Posts: 104
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That sounds awesome 32... Cannot wait to see some cool custom weapons with partical effect. From what I remember, didn't S2k have a custom sword? I cannot remember if that was a sword from EQLive or custom but was pretty cool. Also does anyone know if DH is going to have custom weapons?
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  #5  
Old 09-19-2005, 04:55 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
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I've made these numerous weapons and their associated textures.
Axis are on the handle, but the sizes are not in any standard units - I use a reference size, but these can be re-sized. They're available for download.

http://www.wizardportal.com/optimaiv...y_weapons.html
http://www.wizardportal.com/optimaiv.../weapons2.html
http://www.wizardportal.com/optimaiv...2/weapons.html
...and a larger size view
http://www.wizardportal.com/optimaiv...ll_objects.png

I'm working on my server these days and having fun with the database...

GeorgeS
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  #6  
Old 09-19-2005, 06:59 PM
32ones
Fire Beetle
 
Join Date: May 2005
Posts: 27
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Particle effects! Thats the name, how could I be so stupid. Anyway the images at http://www.eqemulator.net/forums/sho...=custom+weapon are down and I would like to see the hand placement. Any one have some new links or perhaps different SCs of it?
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