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  #1  
Old 06-21-2006, 03:11 PM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
Default Buff Values

Using the table 'spells' in your EQ directory has a list, and I think the place to fix spells using the all infamous Uknown Effect... You just have to change the Unknown effect to a known effect duh... But I can't find a list of what each value means. Like, I'm looking for accuracy... for the bard epic 1.5 clicky. Currently Buff12val is set to 216. Well 216 apparently is an unknow effect in-game. It is suppost to be accuracy. Is there a list of what effect number I can put in there so I know what it does?
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  #2  
Old 06-21-2006, 04:37 PM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
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Incase nobody really understand what I'm saying.. here are some of the values and what I think they mean. These are current buff values.

10- No idea (Think they're spacers.)
15- Increase Mana Regen
59- Damage Shields (Use a -210 attribute to do 210 dmg a hit damage shield)
69- Increase Max HP
79- Heal HPs When Cast
148- BLock Spells of a certain type (Attribute = another item in this list)
149- Overwrite spells of a certain type (Attribute = another item in this list)
254- No Effect (Put after the last slot you use)

Example:
Conviction's buff2val is 69, and its attribute is 1700 something.
So it raises your Max HP by 1700 something.

So I'm looking for a list that goes like the above. Telling me what every buff value does, and if it works.

Last edited by CamelFilter; 06-22-2006 at 12:49 AM..
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  #3  
Old 06-21-2006, 10:11 PM
Belfedia
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Join Date: Jan 2005
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Few people have work on that,
I think you are a precursor.
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  #4  
Old 06-21-2006, 10:41 PM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
Default

So um is what you're saying.. that it'd be beneficial to everyone if I made the list as complete as I can myself?

Or just don't worry about it for now.. doesnt really matter? Some event in the future will fix it for me?

Bah I hate weird words lmfao!
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  #5  
Old 06-21-2006, 11:19 PM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
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The "spells" table in the database comes from Eq Browser/Allakahazam Clone and is really not part of the required database. The Emulator gets all of the required spell information from the spells_us.txt file. While the spells table is a fairly acurate representation of what spells_us.txt contains you will have to midifiy the text file in order for the changes to take effect in the emulator.
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  #6  
Old 06-21-2006, 11:23 PM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
Talking

I do understand that, and to make everything perfect, I don't really have a problem with editing it. And I understand for it to work, it'll have to be edited client and server side. Think between the old spell editors, and a list of the buff values that work, I might be able to put something together... Hmm gives me ideas

(Hehe now I understand it.. been looking all night around the Emu boards, actually doesn't seem *extremly* difficult)

Last edited by CamelFilter; 06-22-2006 at 07:50 AM..
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