Here it is. Was DBG.txt
[Tue Nov 20 20:17:36 2012]00000:Starting EverQuest (Built Jun 8 2010 16:44:32)
[Tue Nov 20 20:17:36 2012]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Tue Nov 20 20:17:36 2012]00002:Timezone: UTC-8h00m
[Tue Nov 20 20:17:36 2012]00003:Loading graphics DLL.
[Tue Nov 20 20:17:36 2012]00004:Parsing INI file .\defaults.ini
[Tue Nov 20 20:17:36 2012]00005:INI file .\defaults.ini loaded.
[Tue Nov 20 20:17:36 2012]00006:Parsing INI file .\eqclient.ini
[Tue Nov 20 20:17:36 2012]00007:INI file .\eqclient.ini loaded.
[Tue Nov 20 20:17:37 2012]00008:Graphics DLL Configuration Type: GraphicsDLL9
[Tue Nov 20 20:17:37 2012]00009:Graphics DLL Version 2.00.47211
[Tue Nov 20 20:17:37 2012]00010:Initializing timers.
[Tue Nov 20 20:17:40 2012]00011:Checking critical files.
[Tue Nov 20 20:17:40 2012]00012:Initializing WinSock.
[Tue Nov 20 20:17:40 2012]00013:Enumerating 3D devices.
[Tue Nov 20 20:17:40 2012]00000:Found adapter #0 - NVIDIA GeForce GTX 560 (9.18.13.0697)
[Tue Nov 20 20:17:40 2012]00001:Adapter #0 - NVIDIA GeForce GTX 560 :
[Tue Nov 20 20:17:40 2012]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Tue Nov 20 20:17:40 2012]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Tue Nov 20 20:17:40 2012]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Tue Nov 20 20:17:40 2012]00014:Initializing keypress handler.
[Tue Nov 20 20:17:40 2012]00015:Loading keyboard tables.
[Tue Nov 20 20:17:40 2012]00016:Creating window.
[Tue Nov 20 20:17:40 2012]00017:Checking display driver version.
[Tue Nov 20 20:17:41 2012]00018:Activating window.
[Tue Nov 20 20:17:41 2012]00005:CRender::InitDevice: Using 32bit mode.
[Tue Nov 20 20:17:41 2012]00006:CRender::InitDevice: Using vsync 0.
[Tue Nov 20 20:17:41 2012]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Tue Nov 20 20:17:41 2012]00008:CRender::InitDevice: HardwareTnL Enabled.
[Tue Nov 20 20:17:41 2012]00009:Using hardware vertex shaders.
[Tue Nov 20 20:17:41 2012]00010:Initializing render system.
[Tue Nov 20 20:17:41 2012]00011:Trilinear Mipmapping available.
[Tue Nov 20 20:17:41 2012]00012:Vertex Shader Version: 3.0
[Tue Nov 20 20:17:41 2012]00013:Pixel Shader Version: 3.0
[Tue Nov 20 20:17:41 2012]00014:Initializing engine internals.
[Tue Nov 20 20:17:41 2012]00015:CRender::InitDevice completed successfully.
[Tue Nov 20 20:17:41 2012]00000:Parsing INI file ./eqlsUIConfig.ini
[Tue Nov 20 20:17:41 2012]00001:INI file ./eqlsUIConfig.ini loaded.
[Tue Nov 20 20:18:00 2012]00019:Server selected 192.168.1.113 (0221779).
[Tue Nov 20 20:18:00 2012]00020:Initializing DirectInput.
[Tue Nov 20 20:18:00 2012]00021:Initializing Keyboard.
[Tue Nov 20 20:18:00 2012]00022:Initializing Mouse.
[Tue Nov 20 20:18:00 2012]00023:Parsing INI file .\eqclient.ini
[Tue Nov 20 20:18:00 2012]00024:INI file .\eqclient.ini loaded.
[Tue Nov 20 20:18:00 2012]00025:Creating font list.
[Tue Nov 20 20:18:00 2012]00026:Creating game object.
[Tue Nov 20 20:18:00 2012]00027: Deleting obsolete files.
[Tue Nov 20 20:18:00 2012]00028:Loading string tables.
[Tue Nov 20 20:18:00 2012]00029:Loading database strings file dbstr_us.txt...
[Tue Nov 20 20:18:00 2012]00030:33962 strings read.
[Tue Nov 20 20:18:00 2012]00031:Initializing client variables.
[Tue Nov 20 20:18:00 2012]00032:Parsing INI file .\defaults.ini
[Tue Nov 20 20:18:00 2012]00033:INI file .\defaults.ini loaded.
[Tue Nov 20 20:18:00 2012]00034:Parsing INI file .\VoiceChat.ini
[Tue Nov 20 20:18:00 2012]00035:INI file .\VoiceChat.ini loaded.
[Tue Nov 20 20:18:00 2012]00036:Loading spell effects.
[Tue Nov 20 20:18:00 2012]00037:Initializing display structures.
[Tue Nov 20 20:18:00 2012]00038:Sound Manager loaded 2994 filenames from soundassets.txt.
[Tue Nov 20 20:18:00 2012]00039:Voice Manager loaded 12 macros from VoiceData.txt.
[Tue Nov 20 20:18:00 2012]00040:Memory mode defaulted to Maximum
[Tue Nov 20 20:18:00 2012]00041:Networking: using port [56276].
[Tue Nov 20 20:18:00 2012]00042:Networking: Connection Established [1]
[Tue Nov 20 20:18:00 2012]00043:WorldAuthenticate: Initiating Login.
[Tue Nov 20 20:18:00 2012]00044:WorldAuthenticate. I got a message of type 0x5b0b (23307).
[Tue Nov 20 20:18:00 2012]00045:WorldAuthenticate. I got a message of type 0x6f79 (28537).
[Tue Nov 20 20:18:00 2012]00046:WorldRPServer message: server name Halls Havoc
[Tue Nov 20 20:18:00 2012]00047:WorldAuthenticate. I got a message of type 0x86c7 (34503).
[Tue Nov 20 20:18:00 2012]00048:WorldAuthenticate. I got a message of type 0x51b9 (20921).
[Tue Nov 20 20:18:00 2012]00049:WorldAuthenticate. I got a message of type 0x5d32 (2385
.
[Tue Nov 20 20:18:00 2012]00050:WorldAuthenticate. Access granted.
[Tue Nov 20 20:18:00 2012]00051:WorldAuthenticate. I got a message of type 0x7e4d (32333).
[Tue Nov 20 20:18:01 2012]00052:Race Manager loaded 710 races from racedata.txt.
[Tue Nov 20 20:18:01 2012]00053:Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
[Tue Nov 20 20:18:01 2012]00054:Initializing display.
[Tue Nov 20 20:18:01 2012]00055:Initializing Particle System.
[Tue Nov 20 20:18:01 2012]00056:Camera created.
[Tue Nov 20 20:18:01 2012]00057:Setting display options.
[Tue Nov 20 20:18:01 2012]00016:CRender::InitDevice: Using 32bit mode.
[Tue Nov 20 20:18:01 2012]00017:CRender::InitDevice: Using vsync 0.
[Tue Nov 20 20:18:01 2012]00018:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Tue Nov 20 20:18:01 2012]00019:CRender::InitDevice: HardwareTnL Enabled.
[Tue Nov 20 20:18:01 2012]00020:Using hardware vertex shaders.
[Tue Nov 20 20:18:01 2012]00021:Initializing render system.
[Tue Nov 20 20:18:01 2012]00022:Trilinear Mipmapping available.
[Tue Nov 20 20:18:01 2012]00023:Vertex Shader Version: 3.0
[Tue Nov 20 20:18:01 2012]00024:Pixel Shader Version: 3.0
[Tue Nov 20 20:18:01 2012]00025:RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS
[Tue Nov 20 20:18:01 2012]00026:RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00027:RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00028:RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00029:RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
[Tue Nov 20 20:18:01 2012]00030:RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00031:RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00032:RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00033:RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00034:RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00035:RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00036:RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00037:RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00038:RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
[Tue Nov 20 20:18:01 2012]00039:RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00040:RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00041:RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00042:RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
[Tue Nov 20 20:18:01 2012]00043:RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00044:RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00045:RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00046:RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00047:RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00048:RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00049:RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00050:RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00051:RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00052:RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00053:RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00054:RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00055:RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS14
[Tue Nov 20 20:18:01 2012]00056:RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
[Tue Nov 20 20:18:01 2012]00057:RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
[Tue Nov 20 20:18:01 2012]00058: D3DXCreateEffectFromFile failed. (RenderEffects\SPL/SkinMeshCBS1_VSB.fxo)
[Tue Nov 20 20:18:01 2012]00059:CEffect::CreateEffect [SPL/SkinMeshCBS1_VSB.fxo] failed.
[Tue Nov 20 20:18:01 2012]00060:RenderEffects\SPL/SkinMeshCBS_2UV.fxo is using Technique: Opaque_SkinMeshCBS_2UV_DX9_VS2_PS20
[Tue Nov 20 20:18:01 2012]00061:RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
[Tue Nov 20 20:18:01 2012]00062:RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
[Tue Nov 20 20:18:01 2012]00063:RenderEffects\SPL/SkinMeshCBST2_2UV.fxo is using Technique: Opaque_SkinMeshCBST2_2UV_DX9_VS2_PS20
[Tue Nov 20 20:18:01 2012]00064:RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
[Tue Nov 20 20:18:01 2012]00065:RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
[Tue Nov 20 20:18:01 2012]00066:RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00067:RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
[Tue Nov 20 20:18:01 2012]00068:RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
[Tue Nov 20 20:18:01 2012]00069:RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00070:RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00071:RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
[Tue Nov 20 20:18:01 2012]00072:RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00073:RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
[Tue Nov 20 20:18:01 2012]00074:RenderEffects\SPL/SModelWaterFall.fxo is using Technique: SModelWaterFall_DX8_VS1_PS11
[Tue Nov 20 20:18:01 2012]00075:RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshWater_DX9_VS2_PS20
[Tue Nov 20 20:18:01 2012]00076:RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
[Tue Nov 20 20:18:01 2012]00077:RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
[Tue Nov 20 20:18:02 2012]00078:RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00079:RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00080:RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00081:RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00082:RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00083:RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00084:RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00085:RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00086:RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00087:RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
[Tue Nov 20 20:18:02 2012]00088:RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
[Tue Nov 20 20:18:02 2012]00089:RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00090:RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
[Tue Nov 20 20:18:02 2012]00091:RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00092:RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00093:RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00094:RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00095:RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00096:RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00097:RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
[Tue Nov 20 20:18:02 2012]00098:RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00099:RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
[Tue Nov 20 20:18:02 2012]00100:RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
[Tue Nov 20 20:18:02 2012]00101:RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
[Tue Nov 20 20:18:02 2012]00102:RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: TerrainBump3Detail_DX9_VS1_PS20
[Tue Nov 20 20:18:02 2012]00103:RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: Terrain3Detail_DX9_VS1_PS14
[Tue Nov 20 20:18:02 2012]00104:RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: TerrainBump2Detail_DX9_VS1_PS20
[Tue Nov 20 20:18:02 2012]00105:RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: Terrain2Detail_DX9_VS1_PS11
[Tue Nov 20 20:18:02 2012]00106:RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: TerrainBump1Detail_DX9_VS1_PS20
[Tue Nov 20 20:18:02 2012]00107:RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: Terrain1Detail_DX9_VS1_PS11
[Tue Nov 20 20:18:02 2012]00108:RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: TerrainNoDetail_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00109:RenderEffects\SPL/Terrain_Flora.fxo is using Technique: TerrainFlora_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00110:RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00111:RenderEffects\MPL/Terrain_LightB3S1.fxo is using Technique: TerrainLightB3S1_DX9_VS1_PS14_Norm
[Tue Nov 20 20:18:02 2012]00112:RenderEffects\MPL/Terrain_LightB2S1.fxo is using Technique: TerrainLightB2S1_DX9_VS1_PS14_Norm
[Tue Nov 20 20:18:02 2012]00113:RenderEffects\MPL/Terrain_LightB1S1.fxo is using Technique: TerrainLightB1S1_DX9_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00114:RenderEffects\MPL/Terrain_Light1.fxo is using Technique: TerrainLight1_DX9_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00115:RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
[Tue Nov 20 20:18:02 2012]00116:RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00117:RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00118:RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00119:RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00120:RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00121:RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00122:RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00123:RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00124:RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00125:RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00126:RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00127:RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00128:RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00129:RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00130:RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00131:RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00132:RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00133:RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00134:RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00135:RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00136:RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00137:RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00138:RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00139:RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00140:RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00141:RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00142:RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00143:RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00144:RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00145:RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
[Tue Nov 20 20:18:02 2012]00146:RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00147:RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00148:RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00149:RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
[Tue Nov 20 20:18:02 2012]00150:RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00151:RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00152:RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00153:RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00154:RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
[Tue Nov 20 20:18:02 2012]00155:RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00156:RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00157:RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00158:RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
[Tue Nov 20 20:18:02 2012]00159:RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
[Tue Nov 20 20:18:02 2012]00160:Initializing engine internals.
[Tue Nov 20 20:18:02 2012]00161:CRender::InitDevice completed successfully.
[Tue Nov 20 20:18:02 2012]00058: Display options set, return code 1.
[Tue Nov 20 20:18:02 2012]00059:AutoMipMapping set to 1.
[Tue Nov 20 20:18:02 2012]00060:Storing display options.
[Tue Nov 20 20:18:02 2012]00061:Initializing fonts.
[Tue Nov 20 20:18:02 2012]00062:Loading string tables.
[Tue Nov 20 20:18:02 2012]00063:Loading database strings file dbstr_us.txt...
[Tue Nov 20 20:18:02 2012]00064:33962 strings read.
[Tue Nov 20 20:18:02 2012]00065:Initializing UI.
[Tue Nov 20 20:18:02 2012]00066:Initializing UI manager.
[Tue Nov 20 20:18:02 2012]00067:Initializing fonts.
[Tue Nov 20 20:18:02 2012]00068:Parsing UI XML.
[Tue Nov 20 20:18:03 2012]00069:Loading default UI resources.
[Tue Nov 20 20:18:03 2012]00070:Initializing Music.
[Tue Nov 20 20:18:03 2012]00071:Activating Load Screen.
[Tue Nov 20 20:18:04 2012]00072: Display initialized.
[Tue Nov 20 20:18:04 2012]00073:Initializing global data.
[Tue Nov 20 20:18:04 2012]00074:Loading GlobalFroglok_chr
[Tue Nov 20 20:18:04 2012]00075:Loading GlobalPCFroglok_chr
[Tue Nov 20 20:18:04 2012]00076:Loading frogequip
[Tue Nov 20 20:18:04 2012]00077:Loading GlobalSKE_chr2
[Tue Nov 20 20:18:05 2012]00078:Loading GlobalDRK_chr
[Tue Nov 20 20:18:05 2012]00079:Failed to open C:\EverQuestUnderfoot\GlobalDRK_chr.s3d.
[Tue Nov 20 20:18:05 2012]00080:Loading Global_obj
[Tue Nov 20 20:18:05 2012]00081:Loading GEquip
[Tue Nov 20 20:18:05 2012]00082:Loading GEquip8
[Tue Nov 20 20:18:05 2012]00083:Loading GEquip2
[Tue Nov 20 20:18:05 2012]00084:Loading grass
[Tue Nov 20 20:18:05 2012]00085:Loading GEquip5
[Tue Nov 20 20:18:05 2012]00086:Loading GEquip4
[Tue Nov 20 20:18:05 2012]00087:Loading GEquip3
[Tue Nov 20 20:18:05 2012]00088:Loading loyequip
[Tue Nov 20 20:18:05 2012]00089:Loading ldonequip
[Tue Nov 20 20:18:05 2012]00090:Loading gatesequip
[Tue Nov 20 20:18:05 2012]00091:Check 1sa. 0xb093b5bd
[Tue Nov 20 20:18:05 2012]00092:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00093:Check 1x. 0x350c8081
[Tue Nov 20 20:18:06 2012]00094:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00095:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00096:Check 1sa. 0xe87d435b
[Tue Nov 20 20:18:06 2012]00097:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00098:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00099:Check 1sa. 0x08bee1f9
[Tue Nov 20 20:18:06 2012]00100:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00101:Networking: Connection Closed [0] with 0 pending bytes.