From the SVN:
Quote:
Originally Posted by AndMetal
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Decided to bring this here for discussion, since it didn't seem to be getting addressed any other way.
Having checked the actual text on the AA on the link provided, I see no evidence that it increases damage at all, let alone only on the third rank. So far as I know, up until later expansions, it was only possible to increase the frequency of crits, and not the damage that they should do. Every spell critical that I have ever witnessed has been following the lines of 2x damage.
As a necromancer, the critical damage portion of my nukes and lifetaps would always be for double damage. The critical healing portion of my lifetaps would always be for double the normal amount. If I were lucky enough to crit both, I'd wind up with 2x damage and 4x healing.
I'm going to have to side with Romai here, though I do agree that it isn't explicitly spelled out anywhere that's been provided.
Okay, those are my thoughts of things. If things are getting committed that not everyone's agreeing to, let's get 'em sorted out.