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  #1  
Old 11-22-2008, 03:55 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default Crit Ratio:

From the SVN:

Quote:
Originally Posted by AndMetal
Just like Rev 220...

Where did the info come from that Spell Casting Fury only increases chance to hit?

According to Graffe (http://www.graffe.com/AA, http://web.archive.org/web/200401151...&show_info=yes since Graffe is down for a bit) only the 3rd rank doubles the damage.

Do we have anything to verify that the damage either is or isn't always 2x?
Decided to bring this here for discussion, since it didn't seem to be getting addressed any other way.

Having checked the actual text on the AA on the link provided, I see no evidence that it increases damage at all, let alone only on the third rank. So far as I know, up until later expansions, it was only possible to increase the frequency of crits, and not the damage that they should do. Every spell critical that I have ever witnessed has been following the lines of 2x damage.

As a necromancer, the critical damage portion of my nukes and lifetaps would always be for double damage. The critical healing portion of my lifetaps would always be for double the normal amount. If I were lucky enough to crit both, I'd wind up with 2x damage and 4x healing.

I'm going to have to side with Romai here, though I do agree that it isn't explicitly spelled out anywhere that's been provided.

Okay, those are my thoughts of things. If things are getting committed that not everyone's agreeing to, let's get 'em sorted out.
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  #2  
Old 11-22-2008, 05:00 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
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I have no clue on the AA so I won't comment on it. However, I know every crit I have seen from my Mage on live is always double damage.
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  #3  
Old 11-22-2008, 05:25 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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Who is romai1337, BTW?
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Trevazar/Trevius Owner of: Storm Haven
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  #4  
Old 11-22-2008, 07:09 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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It was def 33% bonus for every point in fury you got up to a complete 100% damage bonus on live for quite some time.

It's very possible they've changed it but I think it's important to point out that just because the description doesn't says something doesn't mean that's how it actually works 100%.
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  #5  
Old 11-22-2008, 08:31 PM
Romai
Fire Beetle
 
Join Date: Mar 2006
Posts: 6
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I've got to disagree. I only ever played a wizard on live and it was always 2x. And even if my memory is failing me, Graffe tends to be very thorough in their descriptions. So if they don't mention a damage boost, I've got to believe that its not there. I did a lot of research before making the change, and I just couldn't find anything to support SCF increasing damage.
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  #6  
Old 11-22-2008, 08:44 PM
Romai
Fire Beetle
 
Join Date: Mar 2006
Posts: 6
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Well heres a little more info:

http://magelythings.com/foci_and_crits.html
Quote:
A normal crit (with any level of Spell Casting Fury trained) adds 100% of the base damage to the final damage
While that is a mage site, it still supports a non-progression through SCF. So at the least, SCF should give an immediate boost to 100%.

I'm going to keep looking to see if I can find anything for a non-aa'd toon
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