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  #1  
Old 11-14-2008, 06:49 PM
fullcan
Fire Beetle
 
Join Date: Nov 2008
Location: Missouri
Posts: 6
Default What Am I Doing Wrong

What am I doing wrong,or not doing?
I have installed Cave Dudes Server Pack installer 4.0

This is my eqemu config:

<?xml version="1.0">
<server>
<world>
<shortname>Knight</shortname>
<longname>Black Rock Knights</longname>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>

<!-- Database configuration, replaces db.ini. -->
<database>
<host>localhost</host>
<port>3306</port>
<username>eq</username>
<password>XXXXX</password>
<db>peq</db>
</database>
</server>


I clicked on Run EQEmu
I am in a DOS window labled
C:\EQEmu\eqlauch.exe
It Reads

[Debug] Starting Log: log/eqe_debug_2444.log
[Debug] [LAUNCHER__INIT] Loading server configuration..
[Debug] [NET__WORLD] WorldConnection connect: Connecting to server 127.0.01
:9000 failed: TCPConnection::Connect<>: connect<> failed. Error: 10061
[Debug] [LAUNCHER__ERROR] worldserver.Connect<> FAILED! Will retry.
[Debug] [LAUNCHER__INIT] Starting main loop
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  #2  
Old 11-14-2008, 06:51 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

[code]
[Debug] [NET__WORLD] WorldConnection connect: Connecting to server 127.0.01

That should be 127.0.0.1, not 127.0.01
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  #3  
Old 11-14-2008, 07:06 PM
fullcan
Fire Beetle
 
Join Date: Nov 2008
Location: Missouri
Posts: 6
Default

You are correct that line reads

[Debug] [NET__WORLD] WorldConnection connect: Connecting to server 127.0.0.1

I missed typed it. On here.
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  #4  
Old 11-15-2008, 10:13 AM
KrackAdams
Fire Beetle
 
Join Date: Aug 2008
Location: US
Posts: 14
Default

Your eqemu.config is missing the part in RED:


Code:
<?xml version="1.0">
<server>
	<world>
	    <shortname>EverKrack</shortname>
	    <longname>EverKrack Mindcandy</longname>
	           
	<!-- Only specify these two if you really think you need to. -->
	    <address>Serving Machines IP</address>
	    <localaddress>127.0.0.1</localaddress>
	   
	<!-- Loginserver information.  -->
	    <loginserver>
	        <host>localhost</host>
	        <port>5999</port>
	        <account></account>
	        <password></password>
	    </loginserver>
	    <!-- Server status. Default is unlocked -->
	    <!--<locked>-->
	    <!-- <unlocked> -->

	    <!-- Sets the shared key used by zone/launcher to connect to world -->
	    <key>some long random string</key>

	    <!-- Enable and set the port for the HTTP service. -->
	    <http port="9080" enabled="true" mimefile="mime.types" />
	</world>

	<!-- Database configuration, replaces db.ini. -->
	<database>
	    <host>localhost</host>
	    <port>3306</port>
	    <username>root</username>
	    <password>XXXX</password>
	    <db>peq</db>
	</database>
</server>
and if you use the minilogin your LoginServer file should be

Code:
### --- This file tells world.exe what loginserver to connect to.
### --- Leave the account and password field BLANK.

### --- Public Login is un-supported as is LAN playing. We reccomend using the EQEmu.net Loginserver ALWAYS.

### --- NOTE: Starting 6-1-2002, you can no longer use the word "Server" in worldname.
### --- NOTE2: the word "Server" is added to each server automaticly.

# READ README.TXT

[LoginServer]
loginserver=192.168.1.XXX
#loginserver2=newlogin1.eqemulator.net
loginport=5999
#loginport2=5999
worldname=EverKrack
worldaddress=192.168.1.XXX
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
I hope this helps and credit goes to Angelox EQEmu Team Developer
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  #5  
Old 11-15-2008, 01:42 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Code:
	    <address>Serving Machines IP</address>
	    <localaddress>127.0.0.1</localaddress>
I'd say better use the server machines ip address on both (instead of the 127.0.0.1 loop) If he has a DNS, he can put in the first , if not , just repeat them. For Public login, he probably can just quote them out;
Code:
	   <!-- <address>Serving Machines IP</address> -->
	    <!--<localaddress>127.0.0.1</localaddress> -->
This works best for Local and Lan Play. If you use the 127.0.0.1 loop, then you would only be able to play a client from the server machine. But the regular Lan IPs will enable play from anywhere;
Code:
	    <address>my.dynip.com</address>
	    <localaddress>192.168.0.100</localaddress>
if just local Lan play;
Code:
	    <address>192.168.0.100</address>
	    <localaddress>192.168.0.100</localaddress>
That's if your server machines ip is '192.168.0.100'

The only good reason for using the localhost ip (127.0.0.1) would be for the database, as it would help protect it somewhat if you only gave 127.0.0.1 access permission.
Code:
        <database>
                <host>localhost</host>
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  #6  
Old 11-16-2008, 05:45 PM
fullcan
Fire Beetle
 
Join Date: Nov 2008
Location: Missouri
Posts: 6
Default

I have no ideal on why it is working, but it is working with the ornginal stuff. Promlem I am now having is that I can not figure out how to make a GM. Everytime I try. I mess it up and my server wont allow people on.
Someone please tell me how to do it, as if I have no ideal what anything it. LOL because I really dont.
INfomation I believe you will need:

We will call the account I want to give GM access to Coffee

The GM account will be on Another PC.

If I can only give it to one Charator then we will make his name Lineboss

I have no ideal on how to get into my database. I tried a few download programs people have said and ended up crashing the server were noone could get on.
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