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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 01-22-2009, 03:48 PM
00000100
Fire Beetle
 
Join Date: Apr 2008
Location: I live in the place
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Default Monster Summoning line

The spell is implemented. It is purchasable/droppable/research-able...in short, it's in the game and it's in the DB; the problem is that it's in there incorrectly. The pet can be summoned, it can be equipped with weapons and armor, it can fight and be buffed, but it always looks like a male human. If advanced models are turned on, it looks like a male human with a beard floating above his left shoulder, rotated 90 degrees CCW, and his hair is floating about 6" (estimated in-game, not on screen) from his head. It is supposed to take the form of a random mob in the zone, and it clearly isn't.
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  #2  
Old 01-22-2009, 06:33 PM
unknownhost
Sarnak
 
Join Date: Dec 2006
Posts: 89
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never looked at the spell but it sounds like it is ether not using a random npc list or its spawning random npc graphics in an uncompatable zone?

curious with the beard thing, sounds "coldain" ish. is velious era spell line if its mebbe pulling those graphics in specificly.

ahh well, just a wanabe-hack guessing here, surely one of the masters will swing by an lay out the code in source before long.
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  #3  
Old 01-24-2009, 03:31 PM
00000100
Fire Beetle
 
Join Date: Apr 2008
Location: I live in the place
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Well, I took some screenshots months ago when I first noticed this.





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  #4  
Old 05-05-2009, 10:15 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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I am bringing this thread back, is there a fix for this yet ?
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  #5  
Old 06-18-2009, 02:33 PM
Vaughn2117
Fire Beetle
 
Join Date: May 2009
Location: US
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Default Yup same here

I loved the Monster Summoning line of spells, i hope it can be fix'd
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  #6  
Old 06-18-2009, 10:59 PM
realityincarnate
Developer
 
Join Date: Dec 2007
Posts: 122
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I think I have the Monster Summoning line working properly as of revision 691. Try it out and let me know if there are any other issues or anything not working as it should.
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  #7  
Old 06-18-2009, 11:04 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
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Quote:
Originally Posted by realityincarnate View Post
I think I have the Monster Summoning line working properly as of revision 691. Try it out and let me know if there are any other issues or anything not working as it should.
How did you set the models that it uses? The reason it was discontinued on Live was because each zone needed to be gone through manually for each expansion, selecting a handful of models from that zone for it to work. It got too tedious to maintain, so was phased out.

Are you just having it randomly choose from a global model?
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  #8  
Old 06-18-2009, 11:14 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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No, it's even more brilliant! He's getting the model from a NPC in the same zone. Very clever.
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  #9  
Old 06-19-2009, 10:33 AM
steve
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Join Date: Jan 2002
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Quote:
Originally Posted by cavedude View Post
No, it's even more brilliant! He's getting the model from a NPC in the same zone. Very clever.
Eh? How does the server know what models are loaded? Is it checking the database to look for models loading and compiling a list for each zone at the time the server is started?

Sorry, I don't know enough about SVN to go look myself
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