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  #1  
Old 02-01-2009, 05:21 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default EQ closes when zoning into Podisease

When I will zone into plane of disease, the entire game will just shut down. This isn't good since podisease has custom content it. Then when I try to log back on, I will get disconnected right when I click enter world or enter tutorial.
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  #2  
Old 02-01-2009, 05:28 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

I had someone else try to zone in, and It did the same thing. Zone.exe says unable to find group id, char not found! and then disconnects them.
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  #3  
Old 02-01-2009, 05:31 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Your zone must have something in it that causes the crash. Check your spawn IDs and make sure they aren't a number that is extremely high. If that isn't it, you should review all other custom changes you made and see if anything stands out when you compare it to another zone that works. You probably have something set to an ID that is out of range of the client/emu, or possibly a quest script that is causing a crash.
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  #4  
Old 02-01-2009, 05:43 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

I have one custom mob whose ID is 1215 and his quest is as follows. I think it might be his ID actually. I have been having problems with that zone since I spawned him.

#Gives an archtype specific item after killing Grummus, Gyrme, Aramin
Code:
sub EVENT_SAY { 
if($text=~/Hail/i){
quest::say("There is nothing to be joyous about when speaking in a [land] such as this.");
}
if($text=~/land/i){
quest::emote("sighs deeply");
quest::say("This land, Plane of Disease, is a most sickening place. I wish nothing more than to have it annihilated. It's very existence makes me disgusted. Perhaps, you and some other adventurers will be able to [purify] this land forever.");
}
if($text=~/purify/i){
quest::say("There are three foul [beings] that reside here. I am certain that with them dead, no more filth will be able to survive here.");
}
if($text=~/beings/i){
quest::say("For the sake of Norrath, destroy Gryme the Crypt Guardian, Aramin the Spider Guardian, and finally kill Grummus. Bring to me an item that will prove they are dead.");
}
}

sub EVENT_ITEM {
  if  (plugin::check_handin(\%itemcount, 51624 => 1, 1563 => 1, 1568 => 1)){
  quest::say("My mind can be at ease knowing those fiends are no more.");
  quest::emote("pulls a gleaming weapon out of s bag.");
  quest::say("Take this weapon. I am sure you will be able to make use of it.");
  if($class eq 'Warrior'){quest::summonitem(1569);}
    elsif($class eq 'Cleric'){quest::summonitem(1582);}
    elsif($class eq 'Paladin'){quest::summonitem(1577);}
    elsif($class eq 'Ranger'){quest::summonitem(1569);}
    elsif($class eq 'Shadowknight'){quest::summonitem(1577);}
    elsif($class eq 'Druid'){quest::summonitem(1582);}
    elsif($class eq 'Monk'){quest::summonitem(1579);}
    elsif($class eq 'Bard'){quest::summonitem(1569);}
    elsif($class eq 'Rogue'){quest::summonitem(1581);}
    elsif($class eq 'Shaman'){quest::summonitem(1582);}
    elsif($class eq 'Necromancer'){quest::summonitem(1581);}
    elsif($class eq 'Wizard'){quest::summonitem(1581);}
    elsif($class eq 'Magician'){quest::summonitem(1581);}
    elsif($class eq 'Enchanter'){quest::summonitem(1581);}
    elsif($class eq 'Beastlord'){quest::summonitem(1579);}
    elsif($class eq 'Berserker'){quest::summonitem(1577);}
}
}
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  #5  
Old 02-01-2009, 05:52 PM
leslamarch
Discordant
 
Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
Default

also while your looking, make sure you dont have any NPC with names that are really long.
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  #6  
Old 02-01-2009, 06:06 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

the only mob I added is named Vinius the Pure. Is it possible to change his ID to something else? I think that might be the problem
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