Nezmyth, maybe you meant to reply to this thread?:
http://www.eqemulator.org/forums/showthread.php?t=30522
For the randomroam.pl to work, you need to be running revision 1175 or later of the source code. The database revision you are running doesn't matter in this case, because you need the source from 1175 or later to have access to the new functions that get the NPCs spawn and guard points as well as the new LoS checks I added.
The plugin::RandomRoam(min,max) plugin definitely works. I now have a couple hundred NPCs using it in some new outdoor zones I am working on and it works and looks pretty darn good. Saved me a ton of time with pathing
