Ok here is the problem, i want to create some unique quest npc's. And some other new npc's.
I go into FQadmin and add a new record in npctype. I fill it all in to what i want. Lets say a level 10 gnome warrior. So i write down the id 72914 in this case.
I log into the emu, and #npctypespawn 72914 all i get is a_brown_bear..errr ok.
So i then add the npc to a new spawn group, and place it where i want in qeynos hills. ( in order for it to show at the spawn poit properly i seem to have to restart FQadmin.
I then start the emu back up and go to the spot i placed the spawn...and hmm well look a_brown_bear.
Any clues? No matter what i create new this seems to happen. Thanks for any info
EDIT:
Ok so i tried from scratch, now when i try to spawn any newly made npc_types the zone server crashes hehe.
And i still get a brown bear with some as well. Im quite confused.
Well thats what i thought at first as well. But nope, brand new id number.
One other thing is any of the existing npc_types 65000 or above possibly 64000 too but i know 63000 works, are brown bears, or crash me as well. And im sure those aren't already used id's.
This one really has me stumped. I removed the spawn dp and resourced it also. And....same thing happens.
HM.. 65k huh? Thats a magic number in programing.. 65535 actually.. max signed int. The var type might be too smal lin the code. I'll see if I can fidna chance t o check that tonight.
Thanks man =) i tried to make a 150000 npc_type id, as to make sure i wasn't making duplicate id's. But well , he he he a_brown_bear! lol
And you know, this may be whats causing kael and fungusgrove to crash and such for most people. Because the npc_types for those zones are all over 65500 (which as you said, and i just tried is the culprit as up to that point they work fine
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