Implementing plugins...some not working.
			 
			 
			
		
		
		
		Hello folks!! 
 
  I posted this in the Discord as well. Figure might as well do same here. 
Below I will post two scripts/code. 
 
First one is a quest script "a_wood_elf_adventurer01" tied to a NPC that is spawned. Second is a plugin "wa_KillMode" that is used by the quest script. 
 
  Now, as it is. The "a_wood_elf_adventurer01" script almost work wonderfully by itself. What I wish to do is to cut that script up and make plugins.  
The idea is to reduce script duplication, a common practice as seen many times over. 
 
  So here I am, I made the "wa_KillMode" plugin. BUT, now the "a_wood_elf_adventurer01" does not even call upon the new plugin.  
I am having the same issue when I attempted to use Trevius's "plugin::RandomSay(chance(1-100), "message1","message2", etc..);" plugin. 
 
  They are just not firing it seems. HOWEVER, "plugin::RandomWeapons(1, 11169, 50, 200, 230);" works flawlessly as many other s do as well. 
  
  Perplexing to say the least. If anyone has ideas or knows what I am doing wrong, please let me know? 
 
-War 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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