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  #1  
Old 12-30-2002, 06:17 PM
Hardy's Avatar
Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default Question on Quest Structure

I currently attempting to make soulbinders work. Here is the quest structure for the Soulbinder in Rivervale which I am using:

NPC_SCRIPT 124490{
TRIGGER_TEXT:Hail, Soulbinder Hoggle Grubbyto:{
SAY:Greetings %CHARNAME%, would you like me to [bind your soul]?
}

TRIGGER_TEXT:bind my soul:{
SAY:Very well then, when you die, you will now be brought to this very location.
CAST_SPELL:<bind spell # here>
}
}

It don't work . Wasn't sure on the bind spell #, so just put that for now. I have searched the forums, thats how I got this structure. I also saved the file as 124490.qst in the emu/quests folder.
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  #2  
Old 12-30-2002, 07:21 PM
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Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default

I got it to work, very dumb mistake on my part. Wasn't thinking and put the code into a notepad, LOL, so it was saving as .qst.txt. I have corrected that mistake and created the Quest in Macromedia Dreamweaver, which allowed me to actually just make it a .qst file. I logged into EQ and it worked. Also made a few corrections in the code, so the top is not correct (i don't think).

1 more prob though, when I hail him, at the end of every line, he adds a <br>, That is HTML coding so probably doing this in Macromedia is not the best thing to do. Is there a way to get rid of this? Or what program would be the best? Thanks!
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  #3  
Old 12-30-2002, 08:20 PM
Plutonikz
Fire Beetle
 
Join Date: Dec 2002
Posts: 6
Default

Just use notepad, and when you save it, change the filetype in the dropdown from "text files" to "all files".

If it still saves as .qst.txt just delete the .txt part after you save it.
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  #4  
Old 12-30-2002, 08:59 PM
Hardy's Avatar
Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default

ahh okey, thanks! I also figured out how to do it with Macromedia, I just deleted the HTML coding. But that with notepad seems alot easier, hehe, thanks again! I got 4 soulbinders working, time for bed now though, if you wanna check it out, my server will be up all night, its Hardy's (testing, don't waste your time) Server. hehe, I got soulbinders in Rivervale, Grobb, Neriak and Oggok working so far.

I might also put these files out, so everyone can have working Soulbinders :lol:. Also going to work on alot more stuff, most which will be exclusive to ManJones Server.
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  #5  
Old 12-31-2002, 03:42 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

LOL Thats funny, I had just finished adding the soulbinder quests when I read your post :P There are 26 soulbinders across Norrath Here are their names and ids if you need them:

mysql> select id,name from npc_types where name like 'soulbinder%';
+--------+-----------------------------+
| id | name |
+--------+-----------------------------+
| 2453 | Soulbinder_Toglonoit |
| 5753 | Soulbinder_Gendal |
| 9958 | Soulbinder_Shakar |
| 33494 | Soulbinder_Altira_Mamar |
| 38557 | Soulbinder_Tardon |
| 37364 | Soulbinder_Elendalira |
| 39946 | Soulbinder_Grunson |
| 50434 | Soulbinder_Oakstout |
| 61579 | Soulbinder_Snog |
| 64995 | Soulbinder_Jarle |
| 71005 | Soulbinder_Cubnitskin |
| 78654 | Soulbinder_Torvald |
| 98163 | Soulbinder_Nola_Z`Ret |
| 103745 | Soulbinder_Trurg |
| 103746 | Soulbinder_Trurg |
| 104863 | Soulbinder_Kardin |
| 106197 | Soulbinder_Tomas |
| 120031 | Soulbinder_Novalu |
| 124489 | Soulbinder_Hoggle_Grubbyto |
| 124490 | Soulbinder_Hoggle_Grubbytoe |
| 131720 | Soulbinder_Nansin |
| 131721 | Soulbinder_Nansin |
| 131722 | Soulbinder_Nansin |
| 133680 | Soulbinder_Ghula |
| 113323 | Soulbinder_Jera |
| 116580 | Soulbinder_Derith |
+--------+-----------------------------+
26 rows in set (0.09 sec)
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  #6  
Old 12-31-2002, 03:50 PM
Hardy's Avatar
Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default

whoa, you kick ass! thanks!!!!

BTW, why do you have 2 of the same soulbinder? They have a tad differant spelling, I only saw 18 soulbinders. Also, I didn't know any commands for the mysql, thanks again, this will help me a TON. Will be researching Translocators next, since we have no boats.
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  #7  
Old 01-01-2003, 12:39 AM
Trumpcard
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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It depends on what database youre using. Ed looks like he's using an unmodified addon database 3.13, as opposed to a cleaned up one. Notice if you use different databases, you might need to check the id numbers on the mobs to verify the <id>.qst numbers match up.
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