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  #1  
Old 05-13-2014, 02:51 PM
Krran's Avatar
Krran
Sarnak
 
Join Date: Aug 2007
Location: NC, USA
Posts: 93
Default Increase Solo Experience

Maybe a weird and simple question:

What would be a good way to increase the solo experience gained, but keep the group experience the same?

I play on a private server and would like to create greater rewards for defeating enemies without the need to box.
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  #2  
Old 05-13-2014, 03:02 PM
Trubles
Sarnak
 
Join Date: May 2014
Posts: 80
Default

Theres no possible way to differentiate between grouped and ungrouped.
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  #3  
Old 05-13-2014, 03:28 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

It most certainly is able to tell if it's grouped or not (and it does do some bonus, but I think you want unlive like bonuses, so ..)

I would recommend modifying the Client::mod_client_xp function in zone/mod_functions.cpp. After all, that's what it's there for.

Basically you'll need to do something like
Code:
int32 Client::mod_client_xp(int32 in_xp, NPC *npc) {
    if (!HasGroup() && !HasRaid())
        in_xp += in_xp * 0.25;
    return in_xp;
}
Or something similar (that should give a 25% bonus if not grouped/raided
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  #4  
Old 05-13-2014, 10:07 PM
Krran's Avatar
Krran
Sarnak
 
Join Date: Aug 2007
Location: NC, USA
Posts: 93
Default

Groovy. I will give that a try and explore the file a bit. Thanks!
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