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  #1  
Old 04-05-2002, 03:14 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default 0.3.0 Release! (Alyce)

EQEmu 0.3.0 Release (Alyce) is out! You can get it at:

http://sourceforge.net/project/showf...group_id=41381

ChangeLog is at:

https://sourceforge.net/project/show...lease_id=83190




This is a NEW database format, you MUST use our format. We do NOT support upgrading the tables.

We also did an account wipe on the login servers.

Account signup page:

http://eqemu.net/login

You can also hit the webpage from http://eqemu.net now:)

Have fun
  #2  
Old 04-05-2002, 03:28 PM
devn00b's Avatar
devn00b
Demi-God
 
Join Date: Jan 2002
Posts: 15,658
Default

Sweet!! WTG Dev team nice to have a REAL 0.3.0 =P
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Current Work: EverQuest 2 Emulator. Zeklabs Server
  #3  
Old 04-05-2002, 05:02 PM
_OZZY_
Hill Giant
 
Join Date: Jan 2002
Location: Shreveport, Louisiana, USA
Posts: 129
Default Minilogin

Ummm...does this release not have a minilogin?
  #4  
Old 04-05-2002, 07:29 PM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

Yet again, the EQEMu releases another in a short period of time.

"Gets on knees and worships"

Good job EQEMu Team, keep up the good work!
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death
  #5  
Old 04-06-2002, 12:06 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Doh no minilogin *smacks hogie*
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(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
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(Retired)ServerOP - Raid Addicts
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  #6  
Old 04-06-2002, 12:21 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Great work devs, 0.30 looks really good from what I've seen so far. The doors
I was dreading having to convert my DB but it actually worked fine, everything imported OK and when I started the game up all the NPCs were in the right places.
I'll hopefully be releasing the next version later today (just testing it first), including a new parser that supports 0.30 and Velious/Luclin race and zone names.
Doors look really good, though lifts don't move (Wood Elves still have to rely on #goto ). Haven't checked out the NPC casting yet, but I've finished the NPC spell lists in my parser.
The combat is much better now with configurable damage, although level-1 monsters seemed to miss me most of the time (even with a low Defence skill).
Really good job though, the emulator is progressing at an amazing pace.
  #7  
Old 04-06-2002, 05:00 AM
Orac
Fire Beetle
 
Join Date: Apr 2002
Posts: 3
Default Minilogin binary or src for Linux

Anyone working on porting it over to Linux? Running it under wine is ok for me but it does take a LOT of ram to do it.
Just curious

Orac
  #8  
Old 04-06-2002, 05:14 AM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
Default Re: Minilogin binary or src for Linux

Quote:
Originally Posted by Orac
Anyone working on porting it over to Linux? Running it under wine is ok for me but it does take a LOT of ram to do it.
Just curious

Orac
/smack Orac

It already compiles under Linux and works great. Download the source and the Win32 distro. Grab the db.sql from the Win distro and use it to setup your database in Linux.
  #9  
Old 04-06-2002, 05:15 AM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
Default

Quote:
Originally Posted by Drawde
I was dreading having to convert my DB but it actually worked fine, everything imported OK and when I started the game up all the NPCs were in the right places.
I had problems using your 0.7db .txt files with 0.3.0. Do you have plans on releasing another integrated .sql file for 0.3.0?
  #10  
Old 04-06-2002, 05:26 AM
Orac
Fire Beetle
 
Join Date: Apr 2002
Posts: 3
Default Re: Re: Minilogin binary or src for Linux

/smacks flipper.. Read the "SUBJECT"

Orac

Quote:
Originally Posted by flipper


/smack Orac

It already compiles under Linux and works great. Download the source and the Win32 distro. Grab the db.sql from the Win distro and use it to setup your database in Linux.
  #11  
Old 04-06-2002, 05:58 AM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
Default

accepts his due slap :p
  #12  
Old 04-06-2002, 06:12 AM
Orac
Fire Beetle
 
Join Date: Apr 2002
Posts: 3
Default

Hey no biggie. I do agree though that the server portion runs great under linux though

Orac
  #13  
Old 04-06-2002, 07:49 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Sorry but I won't be able to release it today, hopefully tomorrow though. I'm still trying to balance the NPC min/max damage values per level. I found the reason low-level mobs seemed to be missing all the time is that all their damage was absorbed by AC - if something does 1-5 damage (the default I set for level-1 monsters) then an AC of 20 to 35 (roughly what a low-level player with a few pieces of cloth/patchwork and maybe a shielding spell would have) will absorb all the damage 90% of the time. If a monster's attack does no damage then it is considered to have missed (as far as I can tell) So I've upped the damage a lot, but still need to test it a bit more. Basically for a level-1 player a rat or similar should be easy to kill but take a fair bit off your health, and a level-2 orc pawn or similar should be killable if you're lucky but probably require a healing spell or two. However with my original damage formula anything level-2 or lower could be killed without taking more than about 5-10hp of damage.
  #14  
Old 04-06-2002, 09:08 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
Default

Drawde, you should be aware that the AC you see on the client isn't the same as the AC used in the combat code. I've never seen the two numbers come close.

The GetAC() function doesn't take into account base AC, just items and spells it seems. My naked level 1 warrior looked like he had 24 AC with a defence skill of 5, in the attack code he had an AC of 0.

If you're balancing mobs using the current attack code I can see it's all going a bit pear-shaped when/if the code calculates the AC correctly.

K.
  #15  
Old 04-06-2002, 04:02 PM
Vipermmx
Sarnak
 
Join Date: Jan 2002
Posts: 89
Default

No minilogin? Im out for now. I hate playing over a internet connection thats why I play on my own server. lag.

Doh! Maybe next release.
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