Door_Struct
I just downloaded the latest version of the emulator and was looking over the code and found a slight inconsistency with the Door_Struct being used and what I had found to be the door packet structure when I had presented my door solution back in January. Mainly, I found that the first 16 bytes were all used for the filename, not just the first 10. Look at the data packet dumps for akanon, there is a door with a filename of 'AKALIGHT4GEM' which has 12 bytes, so I don't think 10 would be sufficient. Feel free to look over the solution I posted a few months ago and steal any ideas you can from it, I think I had a few ideas on what some of the unknowns were, or if you think i'm totally off base then just ignore me.
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