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  #1  
Old 04-19-2002, 06:30 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default 0.3.1 Changelog

Here is the 0.3.1 new features/bug fixes:
- Bug fix that would cause zones to crash if they had more than ~300 spawns.
- Fixed NPC interrupting, it should now be very difficult to interrupt a NPC.
- Updated NPC_Types with some new fields. Backup your DB before sourcing anything..!
- Basic NPC Casting through the databases usedspells column in npc_types.
- NPC's cast spells on self that are considered "unharmful", and use attack spells also.
- If NPC's spells are interrupted, they are now queued as long as they are unharmful spells and casting on self.
- On top of npc.cpp there is now a #define SPELLQUEUE, this is defaulty commented out, if not commented, you will receive
spell information about the NPC's action.
- Added a NPC self spell queue of 20. (If you do #npccast repeatedly for a NPC and its casting, it should queue spells
that it has not yet casted)
- Zonespawnbulkpackets are fixed, this should reduce the traffic and lag while zoning.
- Added a datarate limiting command, see #datarate in EQEmu.
- TRIGGER_ITEM fixed (thanks to strychn)
- %CHARCLASS%, %CHARRACE% added to the npc scripts (thanks to Malevolent)
- Fixed sold items reappearing after zoning/camping/LD.
- Fixed the wrong skill going up bug.
- Fixed the #level bug with the beastlord class.
- Added the 50+ names for classes in /who all.
- Added number of zones and players in login server processing (and chat #listworlds command)
- #level has been cleaned up, if you do not have a status above 100 you can only level to 60, anything over can go to 100.
- Added the checkin for #title, only GM+ can set titles currently.
- Added number of zones and number of clients to be sent to the login server for statistics.
- Fixed login, world, and zone servers to compile for linux.
- Fixed a bug in the login code so it will not break because of public login defines.
- Fixed the client experience bar, It now will show the proper experience.
- Implemented groups, following features are available for groups (limited to zonewide):
- Basic group actions (create, disband, invite, etc.)
- Group chat
- Group spells
- Group experience
- Fixed SendInventoryBulk(), now send only one compressed packet instead of individually sending inventory.
- New login server linking code added.
- Unlimited charged items are fixed.
- Added serverside item stacking support, you can now stack items and they will be properly saved, same with dropping.
  #2  
Old 04-19-2002, 06:37 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

You guys didnt happen to include Coders NAT patch did you? Im guessing not, but just wondering..
  #3  
Old 04-19-2002, 06:42 AM
Skifreak107
Fire Beetle
 
Join Date: Apr 2002
Posts: 12
Default

Is it up for DL yet??
-Ski
  #4  
Old 04-19-2002, 06:48 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Still working on a few things, just trying to make everyone anxious ;P
  #5  
Old 04-19-2002, 06:58 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

BTW depending on your time zone, but being in the chat room eight hours from now (read the timestamp) might be worth your while *hint*

Well my timestamp is off a bit, but right now its 12PM MST my time, I live in Arizona. 3PM EST, 2PM CST.
  #6  
Old 04-19-2002, 08:13 AM
Vipermmx
Sarnak
 
Join Date: Jan 2002
Posts: 89
Default

Nice changes the emu is getting to the point where playing in EQ is about to happen. When do you think GMs will work? I think thats the last thing that is major that would make it playable. Im pretty sure you already added questing. So just need GMS and Pets and its playable. =) woot!

Great work!

GM=Guild Master
__________________
Developer of EQ Living World Project. My Project will bring EQEmu alive for a great single player experiance or low number LAN players. Planning on having AI players that act like there just a normal player hunting in newbie fields to planes and they grow!

More info on Project here Website Here
  #7  
Old 04-19-2002, 09:19 AM
Jay
Sarnak
 
Join Date: Feb 2002
Location: Indiana
Posts: 30
Default

Nice work! W00T to the Devs!!
__________________
ServerOP - Middangeard Server
  #8  
Old 04-19-2002, 11:33 AM
strychn
Hill Giant
 
Join Date: Feb 2002
Posts: 129
Default

deadly kewl.
i can't wait...
 


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