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  #1  
Old 04-06-2002, 02:48 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default 0.3.0 Bugs

These are some bugs that are in 0.3.0:


1. #Setallskill command can be used by anyone.
2.

More to come later hehe.. post any you find.
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  #2  
Old 04-06-2002, 07:46 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Spells still set your mana to zero (unless you've used #mana) and the wrong weapon skills go up in combat. These are old bugs however.
One new one I noticed is that sold items will usually return to your inventory after zoning.
Also, lifts don't work, but I assume you know this already!
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  #3  
Old 04-06-2002, 11:46 AM
wraithmajere
Fire Beetle
 
Join Date: Mar 2002
Posts: 24
Default

1. Seems that you cant alter the beastmaster's class level even with serverop status.... by using #level or by eqadmin.... not sure about the other classes, but human monks works fine )

2. not sure if this is a bug or just a user err0r ;( but i can't seem to get #pvp on/off to work, course it says you do or dont follow discord, but others can still attack you etc... -- i read sumwhere that in the variables, u can set the servertype to 0 or 1, but i have no idea where to add this.... in eqadmin, i attempted to add a value of servertype and changed the value to 0 for non-pvp but that didnt seem to work either ;( maybe its just me, if u can help me plz do ;)

3. maybe or maybe not a bug, but maybe a todo ;) -- #dbspawn doesnt work for me... using 0.3.0... says command doesn't exist at serverop status.... course #spawn and #npctypespawn work.... but when u use #spawn the mob is always (faction: indifferent) and doenst have the correct loot-tables... i know about #npcloot add but thats just tedius... and #npctypespawn spawns the npc correctly with agro n all, but has no loot at all ;(

**was wondering if there was a way to spawn an npc IN-GAME from the database, with loot and correct faction....

4. also erm... if there is anyone who can give me some sample code or whatnot.... i noticed on EROS server, he has a #zone levelme --- which is pure genious ;) its even got its own graphics etc... kinda like a lava filled room, with a single npc in it.... a pleasure master or sumthing.... anyway, you hail the npc, and he responds with would you like to be lvl 60? etc.. etc... u respond back to him 2-3 times and he grants you level 61... course he doesnt give u skills yet... but...

**I would like to know how this was done, and can i do that from just using eqadmin? is there a sample code i could import or d/l and view sumplace on how to do that? also if anyone here has been on his server and seen the npc.... and zone... is that a zone he created from scratch or just a #loc in another zone, with its safe coords set different? just a few n00b questions, would like to see more of that kinda stuff, and run some of it on my server ;)

--Master Wraith
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  #4  
Old 04-06-2002, 12:55 PM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
Default

I'll work on fixing the skill problem, I know whats wrong, just been slipping my mind to fix it =P. Also PVP works fine.. in the admin tool you can set ServerType (notice the caps, they DO matter). when you set it to 0 it means you have a normal server, with normal EQ PVP rules.. if you're not PVP you can't attack other people, besides mobs, and you can only cast helpful spells on non-pvp players... all your spells are stopped from being casted on PVP. If you do type 1 you are a PVP server, using the rules of hte first basic PVP server, it jus tmeans you're all PVP from time of creation, you all follow the ways of discord on that server... members of discord can do anything they want to other PVP members, and they can be killed by them to.. but they can't touch non-PVP members. Hope that clears it up..
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  #5  
Old 04-09-2002, 04:26 PM
Elemental
Fire Beetle
 
Join Date: Feb 2002
Location: Pennsylvania
Posts: 21
Default

Spud's levelme zone is just a zone he added that loads the loading.cfg file. The loading.cfg file is a real zone.. just not one you visit in EQ Live. Loading zone = zone your characters are in on char select screen when you click on them and view them.

You can also goto the tutorial zone and run around there, check out the graveyard for the funnies~

If you want to create a zone, in EQAdmin, goto zones tab, add an entry, and name the zone what you want, longname (West Freeport), shortname (freportw) and then tell it which zonefile it uses for this zone. like, Spud has "Leveling Zone(? not sure!)" "levelme" and it uses loading.cfg file

But I'm not good at explaining techy stuff, and I've probably confused you.. so onward we go!

As for the NPC that levels you, that's an NPC Script. Image posted instructions on how to make them in one of the forums here... it's sticky. Basically, you create a directory called Quests, then make .txt files for zones and add quests into them, like what keywords a creature responds to.

Well, enough of my babble. Good luck!
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  #6  
Old 04-09-2002, 06:02 PM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

BST gm can #level anyone but himself but can be leveled by someone else.
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  #7  
Old 04-10-2002, 01:34 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default

You eat food at insane speed. I went through three stacks of iron rations/fuzzlecutters in two minutes.
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  #8  
Old 04-10-2002, 01:58 AM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

on the bstlord thing. It hasn't worked for like .4 or 5 versions. Any race thats a bstlord cant be leveled. But to level mine I just #changeclass, level. then #changeclass again back to bstlord. Its a way to do it. But.. shrug?

kick for all kicking classes doesn't work. I think that is known by the dev and not a bug just bringing it up. And the biggest bug i've found. You attack and do attack animation even if its not in range. It's kind've strange

Oh yea, theres this error that when you spawn things and you run or they run or something about them moving sometimes they like go into the air. Like really high so you cant hit it. I dunno maybe its just me. But i've seen that error around.
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  #9  
Old 04-10-2002, 04:24 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default

Mobs summon in melee range.

Being summoned occasionaly causes you to fly up in the air.

When a mob casts a stunning spell on you, you remain stunned for a very long time, including spells like shock of lightning and chaos flux.
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  #10  
Old 04-10-2002, 04:25 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default

And the oh so hilarious bug, feature, whatever to call it.

- Hurt enchanter monsters cast illusion: Troll.

I guess it's some kind of mob proxy for a fear spell.
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  #11  
Old 04-10-2002, 04:44 AM
ibleet
Hill Giant
 
Join Date: Feb 2002
Posts: 106
Default

Whenever you cast any "stun-type" spell on a mob it remains stunned for a very long time. (1-2 minutes on average)
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  #12  
Old 04-12-2002, 05:29 PM
stormgod
Discordant
 
Join Date: Apr 2002
Posts: 419
Default

lore items can be looted twice but they disappear in the inv , anyway they seems to still use slots cause if you put others items in the place they are supposed to be next login you have nothing at thise place

food seems to regen when you zone

guards with faction kind or amiably dont attack monsters in their aggro radius( drawde 0.8b)

new 8 slot spellbook interface dont show , its the 5 slots instead (dunno if its a bug)
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  #13  
Old 04-12-2002, 06:58 PM
Merkur
Sarnak
 
Join Date: Mar 2002
Posts: 53
Default

Quote:
Originally Posted by stormgod
guards with faction kind or amiably dont attack monsters in their aggro radius( drawde 0.8b)
thats not really a bug, guards are supposed only to help you if your are allied with them. They don't have a faction with other NPCs...
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  #14  
Old 04-15-2002, 04:42 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Fixes I have done so far:

Weapon skills are now fixed (for real). We had the wrong numbers for the skills.

BST can be leveled now by #level (yay).



As for the spawning of an npc with loot & faction... Only #dbspawn2 is the way, but it uses the spawngroup table (which is a group), not the npc type. This also saves it in the database

All spawns with loot/faction are from the groups. Maybe we can add a #dbspawnnosave or something which wont save it, but will save it... How's that?
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  #15  
Old 04-15-2002, 11:57 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default !

TOV Y/X coords are reversed. When you zone into #templeveeshan you are in the box. Reverse the two numbers, and you are fine.
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