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  #1  
Old 01-25-2004, 07:28 AM
Mrwalsh
Sarnak
 
Join Date: Jan 2004
Location: Blue Ontario
Posts: 79
Default Aggro: Impossible

For the last few days I've been trying to get mobs to actually aggro players. I've created the faction, given that faction to the mobs, set the corresponding tables, and put -1500 on the base faction value. These mobs do not aggro and con dubious. This was tested with a non-GM account as well as players. Any suggestions, perhaps?
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  #2  
Old 01-25-2004, 08:30 PM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
Default

have you tried with less than 1500 ?
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  #3  
Old 01-25-2004, 09:00 PM
Mrwalsh
Sarnak
 
Join Date: Jan 2004
Location: Blue Ontario
Posts: 79
Default

Yes, I have, but I have since fixed it. It seems that DR3 snuck in two things in the npc_types table that I didn't see: see_invis and see_invis_undead (or some-such names). I put those in their respective spots and poof! Aggro. Woot!
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  #4  
Old 04-05-2004, 11:46 PM
MrJag
Hill Giant
 
Join Date: Feb 2004
Posts: 134
Default

so to have aggro's working players spells inviz and inviz undead are useless ???

ok im lost lol
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  #5  
Old 04-07-2004, 01:34 PM
Daeath
Sarnak
 
Join Date: Feb 2004
Posts: 55
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Hmmm... that's a good question. Never tried the invis and undead invis spells yet - but I don't know how changing those flags magically created aggro for the previous post. In my DB, after setting aggro radius to like 50 or so I wasn't getting aggro'd until I changed the faction for the mobs. PoN for instance, changed all the mobs to the same factionID (one related to Veshik) and we get chased down by everything there now. So, make sure you have an aggro radius (try a positive number) and a factionID that's appropriate. I'll check up on the invis and undead_invis spells effect...
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  #6  
Old 04-07-2004, 05:54 PM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

If you don't have those two fields (same with qglobal and other new fields) the server will use a much older (but working) function to load a limited set of fields from the DB.
That causes your NPCs to show up, but they won't work properly, since quite a few fields won't be set (npc_faction_id is one of them).

This has nothing to do with the see_invis flags, they're just the ones usually missing so they seem to cause these problems.
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