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Old 04-27-2004, 03:45 AM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default Aggro Event for Perl Quests

event_attack is triggered when someone do an attack or dmg to the monster, it was not sufficient because I needed the npc to react in general when he is aggroed by the player, it can be by entering in its aggro range, casting a spell on him, or attack or doing dmg to him too

here are the updates :

in attack.cpp : function Mob::AddToHateList
just after : ~line 2070

Code:
    if (!wasengaged) {
add this :

Code:
		parse->Event(EVENT_AGGRO, this->GetNPCTypeID(), 0, this, other->CastToMob());
in embparser.cpp : function PerlembParser::Event
just after : ~line 273

after :

Code:
		case EVENT_SIGNAL: {
			SendCommands(packagename.c_str(), "EVENT_SIGNAL", npcid, npcmob, mob);
			break;
		}
add this :

Code:
		case EVENT_AGGRO: {
			SendCommands(packagename.c_str(), "EVENT_AGGRO", npcid, npcmob, mob); 
			break;
		}
in event_codes.h:
add at the end :

Code:
#define EVENT_AGGRO		11
that's all =)
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