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  #1  
Old 05-09-2004, 04:11 AM
Sith_Lord
Fire Beetle
 
Join Date: May 2004
Posts: 5
Default Setting up on an isolated network

Hi,
I have a few questions about setting up an EQemu server (and more generally everquest) on an isolated network that I havent been able to resolve. If someone could take the time to read through this and maybe help out, Id really appreciate it.

I run a whole bunch of games servers on a university internal network. Access out of the network is restricted to only HTTP and FTP traffic.
Firstly can someone confirm that Im understanding whats going on with EQemu in that I will need both the world/zone server and a local minilogin server (and associated DB etc.), but nothing beyond that? Secondly could someone advise me on how EQ patches itself. I assume it uses some sort of SoE autoupdate jiggerpokery, but will that work on our network given the restrictions above? <Question removed to stay in line with forum regs. >

Any ideas or suggestions (or even a move to a more suitable board I realize its vaguely OT for here but cant see anywhere else more appropriate) would be really useful.
Luke
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  #2  
Old 05-09-2004, 06:54 AM
maximo
Fire Beetle
 
Join Date: May 2004
Posts: 18
Default

you may be able to patch everquest using a HTTP tunnel, however the current patch is not compatable with EQemu, furthermore you'll not be able to play EQlive due to the need to send UDP datagrams to a random port >1024 (iirc) however if you are able to patch eq tunnelling to the patcher (which I belive is tcp only) AND a working version of EQemu is released then in theory you should be able to set up and play on the internal network assuming the proxy/firewall restrictions do not apply on internal connections.

oh and you should note:

Quote:
1) No Warez (No Discussion or Providing of Warez). Warez is any file that has been obtained without purchase from the company or a "legit" vendor, or without the sole permission of the owner, or company is considered illegal and is not permitted on these forums. This also includes all EQ files and also means do NOT ask, give out, host, or in some other way promote the giving out of these files. This includes but is not limited to: The EQ Patcher, eqgame.exe, eqmain.dll, spdat.eff, cshome.s3d, cshome_chr.s3d, or ANY file downloaded with the Verant EQ Patcher (aka Everquest.exe) with the exeption of files that can be re-created within 10 seconds by hand (this means eqhost.txt is okay).
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  #3  
Old 05-09-2004, 08:12 AM
Sith_Lord
Fire Beetle
 
Join Date: May 2004
Posts: 5
Default

tunneling wouldnt work - its specifically forbidden and enforced. I know we couldnt use Live, thats kind of why ive ended up here, i figure theres hundreds of EQ players getting deprived each year in Halls of Residence (the uni dont mention the restrictions on the network when you're signing the lease :S). It was more if the patcher used a straightforward protocol for file transport that would work. ie - whether our users would be able to keep up to date or whether we'd have to come up with either another way of doing it or abandon the whole plan. Either way, the restrictions only apply as traffic leaves the internal network, so internally it would all be good.

Luke
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  #4  
Old 05-09-2004, 10:08 AM
maximo
Fire Beetle
 
Join Date: May 2004
Posts: 18
Default

ouch tough break :( know the feeling though, am suffering the same problems though I've been running a tunnel for about the past 8 months, not to mention using 'forbidden software' (sharescan rules) and running multiple game servers from my connection I'm guessing they're a little tougher on rule infringement where you are
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